Module Descriptors
DESIGN, MAKE, MANUFACTURE
3DES50072
Key Facts
Digital, Technology, Innovation and Business
Level 5
45 credits
Contact
Leader: Keeley Marshall
Hours of Study
Scheduled Learning and Teaching Activities: 107
Independent Study Hours: 343
Total Learning Hours: 450
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Texts
Specialist Periodicals in Library:
Crafts Council http://.www.craftscouncil.org.uk
a-n web http://.www.a-n.co.uk
Arts Council http://.www.artscouncil.org.uk

Tanya Harrod, The Crafts in Britain in the Twentieth Century. Yale University Press 1999.
History of Modern Design. David Raizeman. Lauren King 1993.
Conway, H. (1987) Design History, A Student's Handbook.
Dormer, P. (1995) Design Since 1945(world of art).
Dormer, P. (1997) The Culture of Craft.
Julier, G. (1997) The Thames and Hudson Dictionary of 20th Century Design and Designers.
Sparke, P. (1986) An Introduction to Design and Culture in the 20th Century.
Sparke, P. (1998) A Century of Design, Design Pioneers of the 20th Century.
Woodham, J. (2004) Oxford Dictionary of Modern Design.
Lark Books (2007) 500 Metal Vessels.
Florian Hufnagl.(2008) The Fat Booty of Madness. Pub Arnoldsche.
Roger Fayet and Florian Hufnagl (1999) Bernhard Schobinger: Jewels. Pub: Arnoldsche.
Andrew Tanner (2010) Batch. Pub A&C Black.
Olivier Dupon (2011) The New Artisan. Thames and Hudson.
Bruno Munari(2008) Design as Art.
Module Resources
Fine metal workshop
Wood workshop
Plastics & Resin workshops
Ceramics workshops
Technical Hub- CAD & Laser cutting
Thompson Library and slide library Lecture theatre and tutorial rooms
Blackboard Virtual Learning Environment will support this module where relevant.
Word processing and output facilities
Internet access
Module Additional Assessment Details
You will present for Assessment 100% Coursework that includes the following practical elements-
A body of work outlined in the module pack.

A research file, identifying market trends. [Learning Outcome 2 & 3]
A design development workbook.[Learning Outcome 1,2 &3]
Word-processed document, out-lining your concept.[ Learning Outcome 1 & 5]
A range of prototypes exploring appropriate materials.[Learning Outcome 2,3 & 4]
A range of finished innovative 3D products for the contemporary market.[Learning Outcome 2,3 & 4]
Professional presentation of final concepts to external clients, tutors and your peers.[Learning Outcome 2,3,4 & 5]

Submission is Summative Assessment. Please refer to the Award Handbook for a full description and rationale for assessment methods.

Key Information Set Data
100% Coursework
Module Indicative Content
This module aims to provide you with an understanding of the relationship, which can exist between the creative practice and the commercial environment. Whether this is in relation to external clients and private commissions or developing your own range of `design led' products for a contemporary market. You will begin recognize appropriate methods of manufacture, from the inception of ideas and the translation of these as innovative design solutions for batch or mass production.
You will be encouraged to develop your own creative ideas and concepts within the complexities of the commercial realities, gaining knowledge of professional working practices within a designer/maker context. This may include negotiating with clients, suppliers and manufactures in relation to design fees, material costs and or production costs.
You will develop your technical skills through a range of making processes including those used traditionally for batch production or mass production. In addition to this you will be encouraged to convey your design solutions professionally to an audience both visually and verbally.
Module Learning Strategies
Scheduled Learning Activities
Lectures
Seminars
Individual tutorials
Group Tutorials, you will engage with peers to receive and provide constructive criticism.
You will engage in range of technical instruction and demonstration workshops appropriate to your specialism.

Guided Independent Study
Independent learning both studio and workshop based.
Development of 3D making skills and design practice
Material exploration and experimentation.
Independent reading and research on new and emerging technologies within your own contemporary design practice.
The design and execution of a finished range of 3 dimensional contemporary products.

Key Information Set Data
Scheduled Learning and Teaching and Activity 24%
Guided Independent Learning 76%