Module Descriptors
PROBLEM-SOLVING IN ART
ADFD30058
Key Facts
Digital, Technology, Innovation and Business
Level 3
20 credits
Contact
Leader: Angela Devoti
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 128
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
Sites
  • Stoke Campus
Assessment
  • Sketchbook + Studio Practice weighted at 90%
  • Reflective document - 250 words weighted at 10%
Module Details
MODULE LEARNING OUTCOMES
1. Demonstrate an understanding of ideas generation and creative problem-solving techniques used by artists and designers within an historical and cultural context.

2. The ability to communicate ideas, to participate in and contribute own observations in-group discussions and have an awareness of the views of others.

3. The ability to select appropriate media and processes which contribute towards the refinement of an art/design artifact.

4. To have an awareness of how the work that you produce relates to the subject specialisms within Art & Design.
MODULE ADDITIONAL ASSESSMENT DETAILS
Coursework:
- studio practice
- exhibition/pop-up event
- sketchbook
LO1, LO2, LO3

Reflective document:
- Reflective notes on progression week talks
- Reflective statement on how project has helped to define specialist area
LO4
MODULE INDICATIVE CONTENT
During this module, students will apply the knowledge and skills they have gained during semester 1 to a series of subject specialisms. The module begins with a series of taster sessions, from each of the 11 progression routes. This process will aid their decision making at the end of the course and focus the direction of their major project.

During this module they will be introduced to a variety of practices, through a series of drawing workshops and fieldtrips. They will then work towards a public presentation of their work. This will either be in a mini exhibition (art pathway) or as part of a pop-up shop (design pathway). Students will be introduced to professional processes during this project, such as curating, marketing, installing artwork, pricing, invigilating etc.

- Drawing week: The module begins with Drawing week; where visiting artists/designers are invited to deliver drawing workshops based on their own practice. These workshops specifically relate to a certain area of A&D such as: fashion illustration, printmaking etc
- Field Trip: Visit to art and also design galleries in a major city
- Studio practice: developing work towards exhibition/pop-up shop
- Exhibition/pop-up shop
- Progression week: taster sessions for each progression route. Students must attend a minimum of 3 sessions
WEB DESCRIPTOR
Time to consider your specialism!
During this module, you will apply the knowledge and skills you have gained during semester 1 to a series of subject specialisms. The module begins with a series of taster sessions, from each of the 12 degree courses you could go on to study, next year and you will have the opportunity to test out these approaches during the module. You will be introduced to a range of professional skills, connected with art industry careers and then present your work in a mini exhibition.
MODULE LEARNING STRATEGIES
Studio work will be supported by introductory lectures and seminars; work in progress will be monitored through group tutorials and critiques. Image making sessions will use a variety of creative thinking methods during both studio and self managed sessions.

Group critiques and presentations will be used throughout the module.
MODULE TEXTS
- Bishop, C. (2005) Installation art¿: a critical history. London: Tate.
- Bell, R. and Sinclair, M. (2005) Pictures and words¿: new comic art and narrative illustration. London: Laurence King.
- Whoever Heard of a Black Artist? Britain’s Hidden Art History, 23:00 02/07/2020, BBC4, 60 mins. https://learningonscreen.ac.uk/ondemand/index.php/prog/11B8B65E?bcast=132269982 (Accessed 23 Mar 2023)
- Klanten, R. and Hellige, H. (2005) Illusive¿: contemporary illustration and its context. Berlin: Die Gestalten Verlag.
- Evening, M. 2007, Adobe Photoshop CS3 for Photographers : a professional image editor's guide to the creative use of Photoshop for the Macintosh and PC.
- Duckett, B. (2011) ‘The Concise Oxford Dictionary of Art Terms (2nd edition)’, Reference Reviews. Harlow: Emerald Group Publishing Limited, pp. 44–44. Available at: https://doi.org/10.1108/09504121111156238.
- http://www.artmonthly.co.uk
- https://artreview.com
- https://www.1854.photography
- https://www.creativereview.co.uk
- https://flash---art.com
- https://www.frieze.com
MODULE RESOURCES
- Library
- Internet access
- Experimental workshop; resources for mixed media experimentation
- Drawing studio
- Data projector
- Room with blackout
- Individual studio space
- Exhibition space
- The Blackboard virtual learning evironment will be available (where relevant) to support this module. Details will be supplied in the module handbook.