Module Descriptors
TEAM CHALLENGE
ADFD30060
Key Facts
Digital, Technology, Innovation and Business
Level 3
20 credits
Contact
Leader: Angela Devoti
Hours of Study
Scheduled Learning and Teaching Activities: 80
Independent Study Hours: 120
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • Sketchbook + Studio Practice weighted at 80%
  • Reflective Report - 500 words weighted at 20%
Module Details
MODULE LEARNING OUTCOMES
1. The ability to communicate ideas, to negotiate and listen to others, to participate in and contribute own observations in group discussion.

2. Use drawing, photography and image making to document work as it progresses, recording personal observations and ideas within a sketchbook.

3. Ability to work as a member of a team in problem-solving when producing 2d and 3d design solutions; reflect on your role within the team and how this relates to the art and design pathways.
MODULE ADDITIONAL ASSESSMENT DETAILS
Coursework:
- Final outcome/s presented in the studio,
- sketchbook documenting each project using drawing, photography and reflective annotations
- Evidence of group discussion/interaction, through notes, photographs, screenshots of online chats
LO1, LO2, LO3

Reflective report:
- How they performed during collaborative tasks,
- which roles they fitted into within the team
- Their understanding of the differences between the art and the design pathways
- How/why they have decided on their chosen pathway
LO3
MODULE INDICATIVE CONTENT
This module provides you with a general introduction to the Foundation Year and to the importance of teamwork and the ability to work with others.

Through a group project you will be encouraged to apply skills of visual and oral communication through tutor and student-led activity and group work. You will learn how to effectively develop individual and group creativity, improve effective communication, realise the importance of individual contribution and understand the need to work together.

This introductory module will also give you the chance to meet and work with staff and other students in your studio environment, explore facilities in the faculty including the library and workshops.

During this module you will be introduced to the elective pathways of Art and Design on the Foundation course and will explore the differences in these approaches to creativity. At the end of this module, you will be supported to select either the Art or the Design pathway, on which you will study for the remainder of the course.
WEB DESCRIPTOR
This module is aimed at helping your find your way around campus, make new friends and define your pathway!

You will be working in teams to complete a series of ambitious, creative projects, which introduce you to our two pathways, art and design. You will work in different ways, in a variety of media to establish new skills and develop confidence in your existing skills. The Foundation Course team will support you to understand the differences between our two pathways help you to decide which area best suits your skills and ambitions. At the end of the module, you will select either the Art or the Design pathway and this will determine the direction of your study for the remainder of the course.
MODULE LEARNING STRATEGIES
The module consists of a short, intensive, studio-based projects and this will provide the framework through which learning will take place. It will integrate the practical generation of design and art work alongside the development of communication skills, and students will work in multi-disciplinary teams. Studio work will be supported by introductory lectures and seminars; work in progress will be monitored through group tutorials and critiques.
MODULE TEXTS
Wells, H. (2020) Expressive Sketchbooks : Developing Creative Skills, Courage, and Confidence. Minneapolis: Quarto Publishing Group USA.https://learning.oreilly.com/library/view/expressive-sketchbooks/9781631598364/?ar%2F%3Forpq=&email=%5Eu

Rothman, J. and Davis, V. (2011) Drawn in : a peek into the inspiring sketchbooks of 44 fine artists, illustrators, graphic designers, and cartoonists. 1st edition. Place of publication not identified: Quarry Books.

https://learning.oreilly.com/library/view/drawn-in/9781592536948/?ar%2F%3Forpq=&email=%5Eu

O’Donnell, T. (2009) Sketchbook conceptual drawings from the world’s most influential designers. 1st edition. Beverly, Mass: Rockport Publishers.

https://learning.oreilly.com/library/view/sketchbook/9781592535217/?ar%2F%3Forpq=&email=%5Eu

Belbin, R.M. (2000) Beyond the team. Oxford: Butterworth-Heinemann.

Hampshire, N., Califano, G. and Spinks, D. (2022) Mastering Collaboration in a Product Team: 70 Techniques to Help Teams Build Better Products. Berkeley, CA: Apress L. P.

https://learning.oreilly.com/library/view/mastering-collaboration-in/9781484282540/html/Cover.xhtml

Tucker, R. and Abbasi, N. (2016) ‘Bad attitudes : Why design students dislike teamwork’, Journal of learning design, 9(1), pp. 1–20. Available at: https://doi.org/10.5204/jld.v9i1.227.

https://web-s-ebscohost-com.ezproxy.staffs.ac.uk/ehost/pdfviewer/pdfviewer?vid=0&sid=972d5950-6fc8-4ed1-89cb-8661f7b4896d%40redis

Berger, J. (1972) Ways of seeing : based on the BBC television series. London: British Broadcasting Corporation.

Gregory, D. (2008) An illustrated lifeż: drawing inspiration from the private sketchbooks of artists, illustrators and designers. Cincinnati, Ohio: How.

Marks, T. (2009) Good Design: Deconstructing Form and Function and What Makes Good Design Work. Osceola: Quarto Publishing Group USA.
MODULE RESOURCES
- Visiting academics from A&D courses (tutorials, talks, lectures, prize giving),
- local field trips
- Design and Art studios
- gallery/courtyard spaces on campus
- ‘What is Art’ presentation, delivered by pathway tutor
- ‘What is Design’ presentation, delivered by pathway tutor
- Technical workshop facilities for mixed media experimentation
- Specialist technicians
- Library
- Internet access
- Macintosh G5s (graphics studio)
- Software: Adobe Illustrator,Photoshop, Indesign, Quark Xpress
- Black and White A4/A3 printer (graphics studio)
- Colour Printer (computer workshop)