Module Descriptors
ANIMATION SKILLS
ANIM30051
Key Facts
Digital, Technology, Innovation and Business
Level 3
40 credits
Contact
Leader: Daryl Marsh
Hours of Study
Scheduled Learning and Teaching Activities: 60
Independent Study Hours: 340
Total Learning Hours: 400
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • A VISUAL AND REFLECTIVE JOURNAL - 2000 WORDS weighted at 70%
  • PORTFOLIO - 30 SECONDS weighted at 30%
Module Details
Indicative Content
This module is intended to be an introduction to the underlying principles of animation and associated concepts of timing and staging.


We will use simple techniques to explore how animation works in various mediums and materials.

Animation will be low tech, experimental and based on specific industry-based examples throughout.


You will be introduced to a range of techniques and approaches to animation including a spectrum of software tools, equipment, and apparatus, underpinned by introductory theoretical principles, with the aim of encouraging you to practice and test techniques, to respond to outcomes, share you’re your peers and academic staff, and to build confidence as you consider further study at Level 4, or equivalent.


Weekly sessions will provide you with a consistent strategy of information sharing and discussion and practical explorations, with activities starting in class with guidance to continue in your self-managed time.


Access to technical and practical support will reenforce the students
Additional Assessment Details
JOURNAL {LO 2,3}

All Individually assessed. You will respond to a range of prompts and briefs to apply developing knowledge and demonstrate this though regular journaling that should include visual and written elements and some reflections.


PORTFOLIO [LO 1-4]

All individually assessed. You will negotiate the content of a portfolio that may include 2D, 3D, Stop Motion, Multiplane, and hybridised outcomes ranging in duration, form and contact be should in aggregate demonstrate foundational understanding of animation application.
Learning Strategies
A strategy of lectures, workshops and training experiences that will provide students with the knowledge and skills needed to undertake a series of challenge exercises.



Regular ‘milestone’ formative assessments will give students actionable feedback towards improved outcomes for final submission assessment -



Opportunities for peer feedback will enhance learning experience and provide useful critique to help individuals development.



Students will be assigned short and manageable tasks regularly to build knowledge and skills with several animation contexts.



Students will undertake guided independent study – applying knowledge and skills learned in sessions.
Learning Outcomes

1.ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO UNDETAKE A RANGE OF EXERCISES TO DEMONSTRATE KNOWLEDGE AND YOUR ABILITY TO SELECTIVELY APPLY FOUNDATYIONAL PRINCIPLES OF ANIMATION.

KNOWLEDGE & UNDERSTANDING:


2. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO ESTABLISH A PERSONAL LEARNING PORTFOLIO THAT INCLUDES EXAMPLES OF PRACTICAL AND THEORETICAL TASK OUTCOMES.

LEARNING:


3. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO USE A RANGE OF VISUAL AND WRITTEN CONVENTIONS TO PRESENT INFORMATION CLEARLY.

COMMUNICATION:


4. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO COMPLETE A PROJECT BRIEF WITHIN A FIXED SET OF CONSTRAINTS.

PROBLEM SOLVING:


5. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO PRESENT A SHOWREEL OF ANIMATION EXPERCISES IN-LINE WITH APPLICATION REQUIREMENTS TO LEVEL 4 OR EQUIVALENT STUDY.

APPLICATION

Resources
Animation Studios Facilities

Industry Standard software and equipment tools.

Animation pathway specific apparatus and equipment.

Media Centre bookable resources.

Library and digital learning resources

Study support resources

VLE’s
Texts
Burnham, D., et.al. 2008. Studying Independently and Producing better Written Work. Staffordshire University: Faculty of Arts, Media and Design [Booklet]
Cottrell, S. 2008. The Study Skills Handbook. London: Palgrave Macmillan
Edwards B 2001 The New Drawing on the Right Side of the Brain HarperCollins
Mather, P. and R. McCarthy. 2005. The Art of Critical Reading: Brushing Up On Your Reading, Thinking, and Study Skills. Boston: McGraw-Hill
Mcllroy, D. 2003. Studying @ University: How to be a Successful Student. London: Sage Publications
Patmore C. (2003) :The Complete Animation Course. Barron's Educational Series
Stanchfield W & Hahn D Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volume 1 & 2 2009 Focal Press
Thomas F. & Johnston O. (1997): The Illusion of Life: Disney Animation. Hyperion
Wells P. & Quinn J. (2009): Basics Animation 03: Drawing for Animation. Ava Publishing
Whittaker H. & Hales J. (1999):Timing for Animation. Focal Press
Williams R. (2002): The Animator's Survival Kit. Faber & Faber
Web Descriptor
If you have always wanted to see how animation actually works, this module will provide you with the foundational knowledge and skills needed to bring your own ideas to life though moving images