Indicative Content
This module is intended to be an introduction to collaborative animation production methods offering a range of opportunities for everyone to contribute, at their own confidence level, to pair and/or small group activities and outcomes.
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You will be introduced to a range of animation. Pre-production and development techniques and with the aim of encouraging you to practice and test techniques, in negotiated collaborative projects - respond in coordinated way to outcomes, support your peers, and build personal confidence as you consider further study at Level 4, or equivalent.¿
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Weekly sessions will provide you with a consistent strategy of information sharing and discussion and practical explorations, with activities starting in class with guidance to continue in your self-managed time.¿
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Access to technical and practical support will reenforce the students¿¿
Additional Assessment Details
JOURNAL {LO 1,3)
All Individually assessed.¿ Students will respond to a range of prompts and briefs to apply developing knowledge and demonstrate this though regular journaling that should include visual and written elements and some reflections.¿
PORTFOLIO [LO 2]
All individually assessed. Students can negotiate the content of the portfolio that may include 2D, 3D, Stop Motion, Multiplane, and hybridised outcomes ranging in duration, form and contact be should in aggregate demonstrate ability to positively contribute to a collective project outcome and/or cooperate to build knowledge and skills.¿
Learning Strategies
A strategy of lectures, workshops and training experiences that will provide students with the knowledge and skills needed to undertake a series of collaborative exercises –
Regular ‘milestone’ formative assessments will give students actionable feedback towards improved outcomes for final submission assessment -
Students will be encouraged to communicate clearly and to foster a mutually supportive environment towards the generation of effective outcomes.
Opportunities for peer feedback will enhance learning experience and provide useful critique to help individuals development.
Students will be assigned short and manageable tasks regularly to build knowledge and skills with several animation contexts.
Students will undertake guided collaborative study – applying individual knowledge and skills learned in sessions to pair, small group, or team-based projects.
Learning Outcomes
1. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO CLEARLY COMMUNICATE CREATIVE IDEAS USING A RANGE OF PRESENTATION METHODS AND DEMONSTRATE THE ABILITY TO EXERT POSITIVE INFLUENCE IN GROUP ENDEAVORS, HELPING TO FIND IDEAL WAYS OF RESPONDING TO ANIMATION CHALLENGES.
COMMUNICATION
PROBLEM SOLVING
2. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO APPLY A RANGE OF PRE-PRODUCTION AND PRODUCTION METHODS TO MEANINGFULLY CONTRIBUTE TOWARDS COLLECTIVE ANIMATED OUTCOMES.
APPLICATION
3. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO ENGAGE POSITIVELY WITH FEEDBACK OPPORTUNTIES AND OFFER MEANINGFUL SELF-REFLECTION IN APPROPRIATE FORUMS
REFLECTION
Resources
Animation Studios Facilities
Industry Standard software and equipment tools.
Animation pathway specific apparatus and equipment.
Media Centre bookable resources.
Library and digital learning resources
Study support resources
VLE’s
Texts
Winder, Catherine. (2011) Producing Animation. Focal Press.
Wells, Paul (2008) Re-Imagining Animation: The changing face of the moving image. AVA.
Need more
The Animators Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators’, - Richard Williams, 2012
‘Timing For Animation’ - Harold Whittaker & John Halas, 2009
‘Disney Animation: The Illusion of Life’ – Ollie Johnston & Frank Thomas, 1981
Web Descriptor
Great animation is created by great teams both small and large. This module will prepare you for collaborative project work and help you work with others to produce animation that audience will love.