Indicative Content
This module is intended to be an introduction to transferable traditional and digital skills applicable to a range of creative learning pathways and will act as a bridge to animation specific study
You will explore image-making using a variety of techniques, technologies, and materials building the broad and flexible competencies required to launch your animation practice with appropriate confidence
You will be introduced to a spectrum of tools, equipment, and apparatus, underpinned by introductory digital software skills, with the aim of encouraging you to practice and test techniques, respond to outcomes, share your work with peers and academic staff, and to build momentum as you consider further study at Level 4, or equivalent.
Regular sessions will provide you with a consistent strategy of information sharing and discussion and guided practical explorations, with activities starting in class and continuing in your self-managed time.
Access to technically facilities, instruction by technicians and demonstrators will reinforce your Learning experience
Assessment Details
JOURNAL {LO 1, 2,3}
All Individually assessed. You will respond to a range of prompts and briefs to apply developing knowledge and demonstrate this through regular journaling that should include visual and written elements and some reflections.
Learning Strategies
A strategy of training experiences that will provide students with the knowledge and skills needed to undertake a series of challenging exercises.
Regular ‘milestone’ formative assessments will give students actionable feedback towards improved outcomes for final submission assessment -
Opportunities for peer feedback will enhance learning experience and provide useful critique to help individuals’ development.
Students will be assigned short and manageable tasks regularly to build knowledge and skills within several animation contexts.
Students will undertake guided independent study – applying knowledge and skills learned in sessions.
Learning Outcomes
1. On completion of this module, you will be able to recognise and replicate essential visualisation techniques, concepts and procedures.
2. On completion of this module, you will be able to establish a personal learning portfolio that includes examples of practical task outcomes.
3. On completion of this module, you will be able to demonstrate basic competency using a range of essential visualisation techniques and tools
Texts
Burnham, D., et.al. 2008. Studying Independently and Producing better Written Work. Staffordshire University: Faculty of Arts, Media and Design [Booklet]
Cottrell, S. 2008. The Study Skills Handbook. London: Palgrave Macmillan
Edwards B 2001 The New Drawing on the Right Side of the Brain HarperCollins
Mather, P. and R. McCarthy. 2005. The Art of Critical Reading: Brushing Up On Your Reading, Thinking, and Study Skills. Boston: McGraw-Hill
Mcllroy, D. 2003. Studying @ University: How to be a Successful Student. London: Sage Publications
Patmore C. (2003) :The Complete Animation Course. Barron's Educational Series
Stanchfield W & Hahn D Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volume 1 & 2 2009 Focal Press
Thomas F. & Johnston O. (1997): The Illusion of Life: Disney Animation. Hyperion
Wells P. & Quinn J. (2009): Basics Animation 03: Drawing for Animation. Ava Publishing
Whittaker H. & Hales J. (1999):Timing for Animation. Focal Press
Williams R. (2002): The Animator's Survival Kit. Faber & Faber
Resources
Animation Studios Facilities
Industry Standard software and equipment tools.
Animation pathway specific apparatus and equipment.
Media Centre bookable resources.
Library and digital learning resources
Study support resources
VLE’s
Web Descriptor
In this module you will gain the introductory skills and knowledge you need in anticipation of entering the world of animation study.