Module Descriptors
DRAWING
ANIM40051
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Daryl Marsh
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Additional Assessment Details
All students should produce a portfolio of work that demonstrates understanding and competence of visual communication.

A series of life drawings which demonstrate close observation of movement, weight and pose and how the human figure interacts within an environment. [Learning Outcomes 1,2]

Evidence understanding of the main principles of drawing by the use of line, colour, perspective, mark making, tone, and proportion in presented work.

Examples of layout, backgrounds, materials & textures acquired from source for use in developing sets, props and characters. [Learning Outcomes 2,3,5]

An exploration of medium and materials in sketchbook style that must also exhibit a personal narrative. Through research show contemporary artists who use digital illustration within the industry. [Learning Outcomes 3,5]

150 speed drawings to be completed in a timed session which must communicate effectively ideas, designs and concepts. [Learning outcomes 3,4,5]

Module Indicative Content
Students will be introduced to a range of drawing and experimental methods to help develop their understanding of art & design and build up a portfolio for graduation.
During this time students will undertake exercises in speed drawing, expressive movement, life drawing, anatomical studies and layouts which may be used in the 3D environment.
Studies will explore human characteristics from a variety of angles, and through anatomical research be able to express weight, balance and a variety of complex actions such as push, pull, jumping, throwing and lifting. Through the study of pose students should demonstrate expression, and be able to reflect body language and gestures.
This module attempts to help students create a portfolio that shows evidence of the ability to represent human performance, dynamic expression and includes detailed visualisation required within the pre-production design and concept process.
This module underpins all pre-production design practice.
This module should complement general practice by exploring the drawing developments in a contemporary context.
Module Learning Strategies
Studio learning takes place in timetabled sessions with academic staff who introduce key contextual and practice based lectures focused on the development of Drawing and encourages students to start development of a portfolio. These lectures will include layout drawings and backgrounds, demonstrations of perspective and proportion. The main focus will be on allowing the student to experiment with line, colour and tone and in some cases these will be transferred into the digital environment and manipulated using software.
Through these initial lectures you will gain an understanding of the human figure in all aspects of production.
Independent study will form the majority of time spent 'answering the brief' through evidence of character research, preparation drawings, studio strategy and application of methods and processes necessary for completion of an appropriate response to the assignments.
Seminars and group Critiques support your studio practice through formative evaluation and summative assessment takes place at the end of the module where portfolios will be presented for final assessment.
Module Resources
Drawing studio
Animation studio
Life Model
Digital camera
Video camera
Wacom Tablets
Computer Labs with Photoshop & Painter
Scanners.

The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.
Module Texts
Edwards, B. Drawing on the Right side of the Brain: Harper Collins. 1999
Fabry, G. Muscles in Motion : Figure Drawing for the Comic Book Artist. Watson-Guptill Publications. June, 2005
Hart, C. How to Draw Animation: Learn the Art of Animation from Character Design to Storyboards and Layouts: Watson-Guptill Publications. September 1997
Mattesi, M. Force : The Key to Capturing Life Through Drawing: iUniverse Star. June 1, 2004
Missal, S. Exploring Drawing for Animation. Thomson. October 1, 2003 Well. P. Drawing for Animation. AVA Publishing. 2008