Module Descriptors
ANIMATION PRODUCTION TECHNIQUES
ANIM40061
Key Facts
Faculty of Arts and Creative Technologies
Level 4
30 credits
Contact
Leader: Adrian Tooth
Hours of Study
Scheduled Learning and Teaching Activities: 30
Independent Study Hours: 270
Total Learning Hours: 300
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Additional Assessment Details
Portfolio evidence of technical and creative response to a design brief which clearly demonstrates design development throughout the production of a cut out animation.
[Learning Outcomes 1,2,3]

Understanding of complex Inverse kinematics and CGi hierarchies in the construction and animation of a virtual skeleton rig
[Learning outcomes 1,2,4]

Ability to work in a team on a collaborative stop motion animation project
[Learning Outcomes 4,5]

Understanding of a specific audience in the production of an interactive DVD rom
[Learning Outcomes 1,2,3,4,5]


All animation content to be presented on Mini DV tape only
Interactive content to be presented on labeled DVD.
All work must be submitted in a labeled clear A3 portfolio
Module Indicative Content
This module aims to provide you with the experience of developing a repertoire of animation production techniques.
You will develop you semester 1 animation principles into the areas of Stop motion and 2D experimental animation in order to explore new approaches and concepts within physical animation.
You will be encouraged through demonstrations to develop your ideas and creativity by experimentation and exploration .
You will also be introduced to the potential of animation production within the new media context of areas such as CD ROM, publishing, visual effects and the internet.
You will be involved in technical demonstrations of various computer based software production techniques.
Working to a given brief you will be asked to produce to a number of short computer generated practical sequences for assessment.

Module Learning Strategies
Studio learning takes place in timetabled sessions with academic staff who introduce key contextual and practice based lectures focused on the development of:

Building and posing the skeleton rig and the understanding of complex hierarchies in Cgi production
Working in a team on a stop motion animation
Creation of an Interactive DVDrom title for a specific audience.

Through these initial lectures you will gain an understanding of the core concepts, theory and practical tools necessary to build a repertoire of animation productions skills as a foundation for further development at Level 2 and 3.
Independent study will form the majority of time spent "answering the brief" through evidence of research visual analysis, preparatory drawings, studio strategy and application of methods and processes necessary for completion of an appropriate response to the assignments.
You will access studio and pre-recorded material for review and consolidation of vector based, CGi and stop motion software technologies during the production.
Attendance at Technical instruction sessions will be crucial for the understanding and use of a range of professional software applications
Seminars and group Critiques support your studio practice through formative evaluation and will take place at critical points of the semester to review working progress.
Summative assessment takes place at the end of the module where the work will be presented for final assessment
There will be two designated tutorials set up to enable students to discuss their work individually with key members of delivery staff.

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Module Resources
Animation Workshops,
Specialist Animation equipment.
Specific Skills Modulettes will be assigned to this module in use of Animation equipment including health and safety

Module Texts
Richard Taylor 'The encyclopedia of animation Techniques' (Focal press 1998)
Gianalberto Bendazzi 'One Hundred Years of Cinema Animation' (John Libbey Press London 1994)
Peter Lord and Brian Sibley 'Cracking Animation - Aardman Book of 3D Animation' (Thames & Hudson 1999
Recommended viewing see module pack.
Students are expected to take advantage of the extensive library facilities available within the University; keeping abreast of current developments through appropriate.
Animation in the Home Digital Studio by Steven Subotnick (Author) Publisher: Focal Press; Bk&CD-Rom edition (December 23, 2002)
Stop Motion by Susannah Shaw (Author) Publisher: Focal Press; (September 2003)
Ray Harryhausen: An Animated Life by Ray Harryhausen, Tony Dalton Publisher: Watson-Guptill Pubns; (March 1, 2004)
The Animation Book : A Complete Guide to Animated Filmmaking--From Flip-Books to Sound Cartoons to 3-D Animation by John Canemaker (Introduction), Kit Laybourne (Author) Publisher: Three Rivers Press (CA); Revised edition (November 1998)
Art in Motion: Animation Aesthetics by Maureen Furniss (Paperback - October 1998) Publisher: Indiana University Press; (October 1, 1998)