Module Descriptors
SCULPTURE FOR ANIMATION
ANIM40071
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Daryl Marsh
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Indicative Content
This module explores 3D dimensional awareness in representing the figure from a special understanding of form.
There will be a series of workshop exploring the relationship of the human form in space. This will enable a greater awareness of the volumetric structure and how this applied to digital practice in animation production.
There will be a set of contextual lectures on anthropomorphism in relationship to sculpture and animation
You will be introduced to a range of sculpture and character modeling methods to support your development as an animator primarily in the field of Stop motion and CGi 3D animation.
You will undertake exercises in character modeling, life sculpture and anatomical studies of bi-peds muscle structure and skeletons.
You will explore human volume in a variety of 3D physical media, and demonstrating an understanding of weight, in a range of dynamic actions.
Through anatomical research you will understand facial construction and expression and be able to reflect body language and gestures.
This module explores 3D dimensional awareness in representing the figure from a special understanding of form
Module Additional Assessment Details
Course work will contain the following components:
Show evidence of sculpture which demonstrates close observation of movement and pose [Learning Outcomes 1,2]
Show clear evidence of modelling development and ability to express animated gesture. [Learning Outcomes 2,3]
Show a clear understanding of how the human figure interacts within an environment. [Learning Outcomes 4]

All work must photographed and submitted in a labeled clear A3 portfolio .


Module Learning Strategies
Studio learning takes place in timetabled sessions with academic staff who introduce key contextual and practice based lectures focused on the
- Development of sculpture for animation in a range of materials.
Through these initial lectures you will gain an understanding of the core concepts, theory regarding the
- Importance of the human figure in 3D animation production.
Independent study will form the majority of time spent "answering the brief" through evidence of character research, preparation drawings, studio strategy and application of methods and processes necessary for completion of an appropriate response to the assignments.
Seminars and group Critiques support your studio practice through formative evaluation and will take place at critical points of the semester to review working progress.
Summative assessment takes place at the end of the module where portfoilios will be presented for final assessment
There will be two designated tutorials set up to enable students to discuss their work individually with key members of delivery staff.
Module Resources
Drawing studio
Module Texts
Tom Brierton Stop-Motion Puppet Sculpting: A Manual of Foam Injection, Build-Up and Finishing Techniques (Paperback) by Publisher: McFarland & Company (July 2004) Language: English ISBN: 0786418737
Tom Brierton Stop-Motion Armature Machining: A Construction Manual (Paperback) Publisher: McFarland & Company (March 5, 2002) Language: English ISBN: 0786412445
Stephanie Reese Clay Sculpting for Digital Media (Paperback) by Publisher: Prentice Hall; 1 edition (June 9, 2000)Language: English ISBN: 0130852465