Module Descriptors
PRINCIPLES OF 2&3D ANIMATION
ANIM40076
Key Facts
Faculty of Arts and Creative Technologies
Level 4
15 credits
Contact
Leader: Adrian Tooth
Hours of Study
Scheduled Learning and Teaching Activities: 30
Independent Study Hours: 120
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Module Texts
Kerlow, I,V. Art of 3D: Computer Animation and Effects John Wiley & Sons; 3rd Edition. 15 Aug 2003
Muybridge, E. The Human Figure in motion 1995 & 'Animals in Motion' Dover Press 1967
Roberts, S. Character Animation in 3D: Use Traditional Drawing Techniques to Produce Stunning CGI Animation Focal Press Visual Effects and Animation 2008
Patmore,C. The Complete Animation Course Publisher: Barron's Educational Series; (August 1, 2003)
White,T. The Animator's Workbook Publisher: Watson-Guptill Publications; Reprint edition
(September 1, 1988)
Whittaker,H & Hales, J. Timing for Animaton Focal Press 1999
Williams, R. The Animator's Survival Kit Publisher: Faber & Faber; (January 7, 2002)
Module Learning Strategies
Studio learning takes place in timetabled sessions with academic staff who introduce key contextual and practice based lectures focused on the development of fundamental animation principles for all disciplines of animation production.
Students will start to understand the economy cycles.
You will be required to create a series of short drawn animated sequences showing evidence that the Principles of animation have been acquired.
Through these initial lectures, you will gain an understanding of the core concepts and theory regarding the fundamental principles that are required to develop your animation skills. You will start to apply this knowledge in a 3D (CGI) software package, using a pre rigged character.
A majority of time will be spent 'answering the brief' with Independent Study. Through evidence of research, preparation drawings and studio strategy you will implement the appropriate production methods and processes necessary for completion of a suitable response to the assignments.
Seminars and group Critiques support your studio practice through formative evaluation and will take place at critical points of the semester to review work in progress.
Summative assessment takes place at the end of the module where portfoilios will be presented for final assessment.
There will be a series of designated tutorials set up to enable students to discuss their work individually with key members of delivery staff
Module Additional Assessment Details
Demonstrate an underpinning knowledge about the pioneers of moving image through a PowerPoint presentation
[Linked to learning outcomes 1,2]
Understanding of weight in animation through a series of animation exercises
[Linked to learning outcomes 1,2,3]
Show evidence of fundamental animation principles in short animated sequences
[Linked to learning outcomes 3,4]
Creation of a range of walk cycles demonstrating observation of pace, movement and emotion.
[Learning Outcomes 3,4]

Module Indicative Content
This module aims to introduce you to the essential principles of creating animation via a design lead process. You will study the fundamentals of timing, spacing and anticipation, through the observation of walk cycles and metamorphosis.
The module aims to increase your ability to develop creative concepts, generate ideas and learn appropriate software to enable the creation of a short animation.
Students will be introduced to principles governing persistence of vision and its phenomenon as basis for all animation production as well as researching pioneers of moving image.
Module Resources
Animation Workshops,
Specialist Animation equipment.
Animation Computer lab
Digital Cameras
Wacom tablets
Hole punches
Maya & Toon Boom software
Scanner

The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.