Module Descriptors
INTRODUCTION TO ANIMATION
ANIM40112
Key Facts
Digital, Technology, Innovation and Business
Level 4
15 credits
Contact
Leader: Matthew Buckingham
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • CWK - A&D weighted at 100%
Module Details
Learning Strategies
Technical instruction and workshop demonstrations on how to handle equipment. processes and materials safely and effectively.
Health & Safety.
Lectures to the whole group where you will be reminded of the preparation, planning and structure of an animated production.
Small group sessions (seminars, crits, tutorials) where you will contribute to the discussions, engage in debate about issues raised, present the results of your research and your work in progress and receive constructive feedback from your peers when appropriate and from your tutor.
Independent Study in support of your project work. You will need to undertake a. number of activities when not involved in taught or participation sessions. These will include researching and documenting your practical project; pre and post production work for your project; the execution of your production and the preparation of your work for assessment.
Indicative Content
This module aims to introduce you to basic methods of creating animation. You will study the fundamentals of timing and spacing, anticipation, movement and observation of weight, balance, dynamics, to aid an overall preparation for technical discipline with cameras and animation specific software.
Technical demonstrations of equipment and practical exercises will provide initial insight in to the stages of line testing, leading to the development and production of a series of animated sequence.
The module aims to develop your ability to develop creative concepts and generate ideas from storyboard visualisation through to the creation of a short 2D Cell animation sequence.
The module intends to prepare you with pre-requisite skills that will enable you to develop Animation techniques and content at intermediate level and further. With Links to other animation modules.
Module Texts
Edward Muybridge 'The Human Figure in motion' 1995 & 'Animals in Motion' (Dover Press) 1967
Harold Whittaker & John Hales 'Timing for Animation' (Focal Press)
Donald Crafton 'Before Mickey' (USA Cambridge M.I.T) ISBN 0262530589 recommended viewing
The Animator's Survival Kit by Richard Williams (Author) Publisher: Faber & Faber; (January 7, 2002)
Exploring Drawing for Animation by Kevin Hedgpeth (Author), Stephen Missal (Author) Publisher: Delmar
Learning; 1 edition (October 1, 2003)
Film Directing Shot by Shot by Steven D. Katz Publisher: Michael Wiese Productions; (July 1, 1991)
The Animator's Workbook by Tony White Publisher: Watson-Guptill Publications; Reprint edition (September 1,
1988)
The Complete Animation Course by Chris Patmore (Author) Publisher: Barron's Educational Series; (August 1, 2003)
Module Resources
Animation Workshops,
Specialist Animation equipment.

The Blackboard Learning Environment wil be available (where applicable) to support this
module.
Further details will be supplied in the module handbook.
Module Additional Assessment Details
CWK - A&D weighted at 100%.

A series of A2 pre-production drawings mood boards and storyboards related to the brief.
Provided a visual back up of all the sequential animation production on Mini DV only
Show evidence of walkcycles and Blend shapes (morphs) in an appropriate animated sequence
Show evidence of all aspects of animation principles in a substantial piece of work which incorporates aspects of
all the exercises undertaken throughout the module which underpins the theoretical aspect of animation
production
All work must be submitted as detailed in the module pack.
Module Learning Outcomes
1. UNDERSTANDING OF THE UNDERLYING CONCEPTS AND PRINCIPLES OF PREPARATORY METHODS OF PRODUCTION WHICH UNDERPIN TRADITIONAL AND CONTEMPORARY ANIMATION PRODUCTION PRACTICES VIA A PROCEDURAL PROCESS
Knowledge & Understanding

2. SHOW EVIDENCE THAT PRE-REQUISITE ANIMATION TECHNIQUES AND SKILLS ARE ASSIMILATED IN PRACTICE IN ORDER TO MEET A SET OF DESIGN SPECIFIC TECHNICAL, CREATIVE GOALS
Learning

3. SHOW A CLEAR PLANNING STAGE FROM STORY BOARDING RESEARCH LEADING TO A RESOLVED ANIMATION SHOWING FUNDAMENTAL ASPECTS OF TIMING AND MOVEMENT
Application

4. THE ABILITY TO PROPOSE AND EVALUATE A POTENTIAL SOLUTION WITHIN SET PARAMETERS OF AN ANIMATION DESIGN BRIEF WHICH EXPLORES FACTORS RELATING TO WALK CYCLES AND BLEND SHAPES Problem Solving