Module Indicative Content
This introductory module introduces the 12 core principles of animation and focuses on the first 3 principles. It is the foundation for studying Animation at University level. The module will bring together design, theory and practice in an integrated module which provides a thorough grounding in the art of animation. Added to this drawing and Contextual studies provide the three cornerstones upon which to build your practice. It is important that students should draw confidently in order to communicate visual ideas and narrative concepts effectively. This can be followed by close observation of movement in short Animation sketches to show understanding of Animation principles. Finally, exploration of the context in which animation production takes place in relationship to historical and contemporary practice across the creative industries globally is a vital part of your studies.
Module Learning Outcomes
Learning outcomes:
On successful completion of this module, you should be able to:
1. Successfully execute short creative and technical animation exercises in order to demonstrate knowledge of the principles of animation.(MQF1,MQF2)
2. Commence production of a personal learning portfolio to include examples of practical and theory based projects.(MQF2)
3. Employ theory, design and practice based solutions in order to successfully resolve the project brief.(MQF6)
4. Use a range of visual and written conventions to present information clearly and concisely.(MQF6)
5. Extract relevant information from a range of sources and be able to evaluate and draw conclusions about artefacts, films or images in relationship to animation production.(MQF1)
MQF Learning Outcome Area
MQF1 - Innovation, Knowledge and critical thinking skills
MQF2 - Practical skills
MQF3 - Social skills & responsibilities
MQF4 - Values, attitudes, professionalism and ethics
MQF5 - Communications, leadership and team skills
MQF6 - Problem solving & scientific skills
MQF7 - Research, Information management and lifelong learning skills
Module Additional Assessment
Coursework 100%
A showreel compilation of technical and creative exercises. Students will demonstrate understanding and application of animation principles applied to traditional methods of animation production.
Module Learning Strategies
Provide lecture guidance to students where they will be introduced to new topics and techniques, and illustrated with examples.
Provide the students with self-study materials and practice this self-study material during the tutorial class, with a tutor present to provide assistance.
Support the students in their independent study time that will be used to complete the relevant exercises in the self-study materials. It will also be used for further practice of routine techniques, and for further background reading.
Module Texts
Essential Reading
Whittaker H. & Hales J. (2013):Timing for Animation. Focal Press Williams R. (2012): The Animator's Survival Kit. Faber & Faber
Cottrell, S. (2013). The Study Skills Handbook. London: Palgrave Macmillan
Stanchfield, W., 2013. Drawn to Life: 20 Golden Years of Disney Master Classes Volume 1: Volume 1: The Walt Stanchfield Lectures (Vol. 1). Taylor & Francis.
Additional Reading
Patmore C. (2003) :The Complete Animation Course. Barron's Educational Series Thomas, F., Johnston, O. and Frank. Thomas, 1995. The illusion of life: Disney animation. New York: Hyperion.
Mcllroy, D. (2003). Studying @ University: How to be a Successful Student. London: Sage PublicationsEdwards B 2001 The New Drawing on the Right Side of the Brain HarperCollinsStanchfield
Module Resources
Other Essential Learning Resources
Light Pads Peg Bar
Animation Paper Phone Stand Autodesk Maya