Module Descriptors
DRAWING FOR ANIMATION 1 HUMAN
ANIM40214
Key Facts
School of Digital, Technologies and Arts
Level 4
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • Portfolio weighted at 100%
Module Details
Learning Outcomes
1. UTILISE A BROAD RANGE OF DRAWING TECHNIQUES.
(1) KNOWLEDGE & UNDERSTANDING

2. CREATE A PERSONAL LEARNING PORTFOLIO WHICH INCLUDES EXAMPLES OF PRACTICAL BASED DRAWING SKILLS FOCUSING ON THE HUMAN FIGURE – TRADITIONAL & DIGITAL IN CREATION, STILL & IN MOTION.
(2) LEARNING

3. EXPLORE, UNDERSTAND AND USE DRAWING PROCESSES TO ARTICULATE SPECIFIC IDEAS RELATING TO THE HUMAN FIGURE AND ANIMATED PRACTISES.
(3) ENQUIRY

4. APPLY DRAWN PROCESS IN RELATION TO HISTORICAL AND CONTEMPORARY PRACTICES.
(4) ANALYSIS

5. DISCUSS AND REFLECT UPON YOUR OWN WORK AND THAT OF OTHERS WITH INCREASED CONFIDENCE.
(8) REFLECTION
Additional Assessment Details
PORTFOLIO: DRAWING FOR ANIMATION 1: HUMAN (single Semester version) is a 100% weighted portfolio of drawn work that demonstrates an understanding of the HUMAN form - in stillness and motion, executed through a number of methods as explored throughout the Semester.
All module work is to be submitted via the Digital Forum.
Students will be expected to attend all module sessions in order to benefit from the delivery and understanding of new material, gain understanding of module expectations / tasks and to engage in weekly peer-to-peer and tutor feedback.

Work-in-progress will be reviewed weekly for FORMATIVE* discussion and feedback.

By the end of the module all students will have produced a portfolio of drawn work and animated motion studies that demonstrate competence in visual communication including life drawing, observational studies and animated exercises which demonstrate observation and understanding of movement, anatomy, weight and dynamics of the human body.
Completed portfolios will be submitted as an on-line submission for assessment via the Digital Forum.

You will have gained understanding of how important a set of fundamental art skills are to the animation and moving image industries.

Throughout the module you will informally present your work-in progress portfolio. At this point you will receive FORMATIVE* feedback from Staff and Peers.

On submission of your completed Drawing Portfolio for final assessment at the end of the module you will receive SUMMATIVE** feedback.

The Drawing for Animation: 1 submission is an online portfolio documenting your development of completed technical & creative exercises clearly demonstrating strong understanding and observation of the human form in both stillness and in motion.
Exercises will be created in traditional and digital methods of drawn and animation practises and sculpted modes of realisation.
[Learning Outcomes 1, 2, 3, 4, 5]

All students will be expected to submit Drawing Portfolios for assessment via the Digital Forum.
Please see module handbook for further details. It is expected that you will understand digital formats for submission of digital work.

*Formative feedback is a method used to help us monitor student learning and progression. It is often informal and can be delivered by Tutors or peer-to-peer, in a number of forms.
Formative discussion is used as a method to give ongoing feedback throughout the course that you can use to improve your learning and understanding of the module content as well as help identify strengths and weaknesses or areas that might need greater focus.

**Summative feedback is usually given at the end of the module and is used to evaluate your overall learning and understanding compared to the module learning outcomes and our course benchmarks. Summative feedback is usually written but can be given in a number of forms.
Indicative Content
Drawing is a fundamental step in most forms of visual communication, ideas generation and sharing.
It is therefore a vital skill for all student animators to develop and acquire.

But before you can know ‘how to draw’, you must ‘learn how to look’. Observation is the key principle of knowing how to draw – anything.

In this introductory Drawing Module, you will develop a number of essential drawing skills that you will utilise throughout the course as well as your future career as an animator.
You will practise observation-led drawing skills with a view to rendering images of the human form for use in animation – whatever your chosen specialism.
Through motion analysis and study, you will gain practical understanding of the mechanics of motion, emotion and the aesthetics of the human figure in motion.
Through a series of weekly lectures and drawing sessions, both in and outside of the drawing studio we will explore a range of drawing methods, from the formal measured techniques to the more expressive.
You will be introduced to the historical and contemporary context of wider drawing practises and trends.

You will examine drawing as a fundamental concept, both as a research tool and as an expressive means in its own right. You will explore the relevance of drawing to Animation and performance practices, investigate and experience a range of drawn methods and media, extending your skills in observation, analysis and expression, allowing you to develop an individual approach to drawing.
All exercises undertaken in the Drawing modules will relate to an output of animated movement studies and sequences of animated motion.

The module will introduce you to gaining experience and understanding of the importance of:
- Fundamental Art Skills
- Traditional and Digital life studies of the human form
- Motion Analysis and movement studies
- Believe in movement – the past, present and future of the action
- Sculpted life studies
- Emotion. Motion. Weight.
- Perspective – 1 point / 2 point / Linear and Actuary Perspective.
- Introduction to Colour Theory
- Adaptation of drawn style
- Drapery – fabric / fabric sculpture studies

Further sessions may include (but not exclusive to):
o Anatomy 1: Human Proportion – Renaissance Rules
o The Science of Art: Leonardo Da Vinci to Grey’s Anatomy - case study
o Anatomy 2 – ‘Under the Skin’ - BONE: the human skeleton (2D into 3D)
o Anatomy 3 – ‘Under the Skin’ - FLESH: human muscular and nervous systems. Skin and representing hidden, internal structures.
o The Eye. Drawing What We See: Da Vinci’s ‘Supremacy of Sight’ and the Study of optics
o Light and Shadow: Da Vinci’s Categories of shadows and reflected light. Tone and Shape.
o Portraiture
o Hands & Feet
o Speed Drawing
o Collaborative Drawing Practise
o Power Posing: Gesture, Pose and Silhouette
o Dynamic Drawing
o Sequential drawing

Look. Understand. Trust. Draw. Repeat.

Drawing for Animation: 1 intends to prepare you with pre-requisite skills that will enable you to develop Drawing and Animation techniques and content at introductory to intermediate level and further.

This module content is designed to progress in parallel with below course modules where content and wider-learning opportunities are highlighted and Dove-Tailed:
PRINCIPLES PORTFOLIO
CHARACTER ANIMATION PORTFOLIO: 1
ANATOMY OF ANIMATION: 1

A series of supporting Technical Instruction sessions (T.I.’s) will also be available to all students to further promote individual learning, knowledge and understanding of Technical software.
Learning Strategies
Animation Industry employers recognise drawing as a core skill in Animation Graduates – a skill that employers recognise will help underpin your future creative and technical development.
As such drawing – in many forms – is heavily embedded within the course curriculum and will relate directly to other areas of future study and your professional portfolio upon graduation.
The 3 ‘Drawing for Animation’ Modules work together with the intention of increasing your academic rigor and understanding of Drawn practises and their relevance to Industry.
‘Drawing for Animation’ modules are spread across Semesters 1 & 2 to encourage improved continuity of learning, engagement and application of traditional and digital drawing practises throughout the course.

Through weekly lectures and relating practical exercises you will be introduced to observation-led methods of traditional and digital drawing, motion studies and analysis.

Session structure will take the form of a 1-hour lecture, establishing the context of the principle(s) to be explored, followed by a 2-hour practical session.

The study period will be focused on the development of a series of drawn and Animated exercises and motion analysis studies that will demonstrate your understanding of the human figure in both stillness and in motion.

Throughout the module you will be required to demonstrate your understanding and application of the core concepts required to develop a range of drawing skills that you will require throughout the award and your future career.

Traditional and digital tools will be available to use throughout the module and students should explore a range of drawn and mark making techniques appropriate to the given task.

Your work will be supported by online resources from a Virtual Learning Environment (VLE) providing resources for study. As the majority of completed work is submitted digitally this is an integral part of learning on the course.

Students will also have access to a range of video tutorials from online learning resource providers.

Group critique and discussion will support your Drawing studio practice through weekly formative evaluation and will take place throughout the module as well as at critical points of the semester to review your working progress. Students are expected to engage in this process as part of the module feedback cycle.
Summative assessment takes place at the end of the module where digital / online portfolios will be presented for final assessment.

Where required, booking of equipment and facilities may be necessary by the student.
Reference Texts
THIS IS AN INDICATION OF REFERENCE TEXTS REQUIRED FOR 2019-20 ONLY.

EDWARDS, B (1999) ‘Drawing on the Right Side of the Brain’, Harper Collins.

MATTESI, M (2006) ‘FORCE: Dynamic Life Drawing for Animators’, Focal Press

MATTESI, M (2004) ‘Force: The Key to capturing Life through Drawing’, iUniverse Star

MUYBRIDGE, E (2000) 'The Human Figure in motion', Dover Anatomy for Artists

PARR, P (2016) ‘Sketching for Animation. Developing Ideas, Characters and Layouts in Your Sketchbook’, Bloomsbury

STANCHFIELD, W (2009) ‘Drawn to Life: 20 Golden Years of Disney Master classes – Volume 1’, Focal Press

WELLS, P (2009) ‘Basics Animation 03: Drawing for Animation’, AVA Publishing
Resources
Drawing studio
Library
Animation Studio facilities.
2D line testers and light-boxes.
A3 scanners.
Seminar / Lecture room with projector.
Stop Motion Animation studios – Dragon Frame. Canon SLR digital cameras. Lighting.
VLE: Blackboard / Digital Tutors / Lynda.com / other supporting Online resources
On-line Blog platform.
Vimeo.com – to be used for display and submission of completed work.

University Library resources: http://www.staffs.ac.uk/uniservices/infoservices/library/
Reference books / DVD collection / Journals and periodicals (physical & online)
Web Descriptor
In this introductory Drawing Module, you will develop a number of essential drawing skills that you will utilise throughout the course as well as your future career as an animator. You will practise observation-led drawing skills with a view to rendering images of the human form for use in animation – whatever your chosen specialism.
Through motion analysis and study, you will gain practical understanding of the mechanics of motion, emotion and the aesthetics of the human figure in motion.
Through a series of weekly lectures and drawing sessions, both in and outside of the drawing studio we will explore a range of drawing methods, from the formal measured techniques to the more expressive.
Module Learning Outcomes
1. UTILISE A RANGE OF DRAWING TECHNIQUES.
1 – KNOWLEDGE & UNDERSTANDING

2. CREATE A PERSONAL LEARNING PORTFOLIO WHICH INCLUDES EXAMPLES OF PRACTICAL BASED DRAWING SKILLS FOCUSING ON THE HUMAN FIGURE – TRADITIONAL & DIGITAL IN CREATION (where relevant) STILL & IN MOTION.
2 - LEARNING

3. EXPLORE, UNDERSTAND AND USE DRAWING PROCESSES TO ARTICULATE SPECIFIC IDEAS RELATING TO THE HUMAN FIGURE AND ANIMATED PRACTISES.
3 - ENQUIRY

4. APPLY DRAWN PROCESS IN RELATION TO HISTORICAL AND CONTEMPORARY PRACTICES.
4 - ANALYSIS

5. DISCUSS AND REFLECT UPON YOUR OWN WORK AND THAT OF OTHERS WITH INCREASED CONFIDENCE.
8 - REFLECTION