Additional Assessment Details
[Learning Outcomes 1-4]
At the end of this module you will submit a body of work as outlined in the module handbook.
This will include a research file containing appropriate annotated research into historical and contemporary cartoons, comics and illustration. They should be specifically examples of visual storytelling and a diverse range of advanced image making techniques.
Sketchbooks should be submitted, containing evidence of in depth investigation and experimentation with a variety of media and illustrated image making techniques.
Using sketchbooks and layout pads you will develop a range of possible solutions through rough visuals, demonstrating creative thinking and the ability to solve visual design and storytelling problems. Initial ideas will be developed to produce professional finished illustrations using appropriate media/software.
Key Information Set:
100% Coursework
Indicative Content
This module will enable you to explore and develop a greater knowledge of illustration and visual storytelling within cartoon and comic arts.
The main function of the visual storyteller/story-boarder is to represent, interpret, and heighten the meaning of a selected passage of text by means of pictures, with the aim of contributing to the reader's appreciation and understanding of the narrative.
Through set projects you will build on your understanding of text and image relationships within a narrative structure. You will be asked to consider and reflect the tone of a narrative by developing a sense of composition, and think about the relationship of images within the frame. The intention might be to create a sense of drama or humour, suspense and surprise.
You will be required to continue an in-depth exploration of different mediums. Experimenting with a range of image making methods will be encouraged alongside further development of traditional drawing skills in a controlled studio environment using both still life and life drawing. You will demonstrate your ability to synthesise information and media and create responses to posed problems relating to visual story telling.
Research and analysis of historical and contemporary practitioners will inform your design decisions and identify areas of special interest such as, artists books, comic strips, editorial, storyboards
Texts
Caputo, T.C. Ellison, H. (2002) Visual Storytelling: The Art and Techniques. Watson-Guptill Publication
Eisner, W. (2008) Graphic Storytelling and Visual Narrative: Principles and Practices from the Legendary Cartoonist. W. W. Norton
Geraghty, M. (2009) The Five Minute Writer: Exercise and Inspiration in Creative Writing in Five Minutes a Day. How To Books Ltd
Glebas, F. (2008) Directing the Story: Professional Storytelling Techniques for Live Action and Animation. Focal Press
Guiseppe, C. (2008) The Storyboard Design Course: The Ultimate Guide For Artist, Directors, Producers and Scriptwriters. Thames & Hudson
Hart, J. (2007) The Art of Storyboard: A Film Makers Introduction. Focal Press
Martinbrough, S. (2007) How to Draw Noir Comics. The Art & Techniques of Visual Storytelling. Watson-Guptill
Ramet, A. (2010) Creative Writing: How to Unlock Your Imagination and Develop Your Writing Skills. How To Books Ltd
Sabin, R. (1998) Comics, Comix and Graphic Novels. Phaidon
Sailsbury, M. Styles, M (2012) Childrens Picture Books:- The Art of Visual Storytelling. Laurence King
Spiegelman, A. (1993) Maus: A Survivor's Tale. Random House
Resources
Library
Internet access
Experimental workshop resources for screen print/monoprint/lino print
Apple Mac Computers and PC's
Software: Adobe Illustrator and Photoshop, Painter, Indesign, Toon Boom Storyboard
A3 printer, A3 Scanners, Wacom Tablet, Cinteq Tablets. Drawing Tables/Boards, light boxes.
Specialist Skills 'modulettes' will be assigned to this module, Advanced Illustrator,
Advanced Photoshop. A comprehensive list of all modulettes is available from the Faculty Office.
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be suplied in the module handbook.
Learning Strategies
A range of studio based project work and exercises will provide the framework through which learning will take place, it will integrate the practical, theoretical and technical aspects of visual storytelling.
Studio work will be supported by introductory lectures and seminars, work in progress will be monitored through group tutorials and critiques.
Life drawing classes will take place a controlled environment with varied lecturers delivering different aspects of drawing.
Insight into the creative possibilities within visual storytelling and illustration will be achieved through organised visits to exhibitions such as: Association of Illustrators annual show (held regionally).
Technical instruction in advanced digital image making software, Adobe Illustrator, Photoshop, Painter. As well as assistance with Printing and using wacom tablets and Cintiq tablets.
Key Information Set:
13% scheduled learning and teaching activities
87% guided independent learning