Module Learning Outcomes
1. UTILISE A BROAD RANGE OF DRAWING TECHNIQUES WITH INCREASED COMPETENCE, CONTROL AND RELVANCE.
1 – KNOWLEDGE & UNDERSTANDING
2. CREATE A PERSONAL LEARNING PORTFOLIO WHICH INCLUDES EXAMPLES OF REFERENCE COLLECTION, PRACTICAL BASED DRAWING SKILLS FOCUSING ON THE ANIMAL FORM – TRADITIONAL & DIGITAL IN CREATION, STILL & IN MOTION. 2 - LEARNING
3. EXPLORE, UNDERSTAND AND USE DRAWING PROCESSES TO ARTICULATE SPECIFIC IDEAS RELATING TO THE ANIMAL FORM AND ANIMATED PRACTISES AND MOVING IMAGE INDUSTRIES.
3 - ENQUIRY
4. APPLY DRAWN PROCESS IN RELATION TO HISTORICAL AND CONTEMPORARY PRACTICES.
4 - ANALYSIS
5. DEMONSTRATE THE USE OF REFERENCE COLLECTION AND UTILISATION OF APPROPRIATE REFERENCE MATERIAL TO SUPPORT THE CREATION OF MOTION AND DRAWING STUDIES OF ANIMAL FORMS.
7 - APPLICATION
Module Additional Assessment Details
Students will be expected to attend all module sessions in order to benefit from the delivery and understanding of new material, gain understanding of module expectations / tasks and to engage in weekly peer-to-peer and tutor feedback.
Work-in-progress will be reviewed weekly for formative discussion and feedback.
By the end of the module all students will have produced a portfolio of drawn work and animated motion studies that demonstrate competence in visual communication including life drawing, observational studies and animated exercises which demonstrate intermediate skills in observation and understanding of movement, anatomy, weight and dynamics of Animal forms in stillness and motion.
Completed portfolios will be submitted as an on-line submission for assessment via a BLOG.
At the end of Semester 1 you will informally present your work-in progress portfolio. At this point you will receive formative* feedback from Staff and Peers.
On submission of your completed Drawing Portfolio for final assessment (week 33) you will receive summative** feedback.
The Drawing for Animation: 2 submission is an online portfolio documenting your development of completed technical & creative exercises clearly demonstrating strong understanding and observation of a variety of Animals in both stillness and in motion.
Exercises will be created in traditional and digital methods of drawn and animation practises.
[Learning Outcomes 1, 2, 3, 4, 5]
All students will be expected to submit Drawing Portfolios for assessment via a professional and appropriately formatted and organised on-line BLOG.
Please see module handbook for further details. It is expected that you will understand digital formats for submission of digital work.
*Formative feedback is a method used to help us monitor student learning and progression. It is often informal and can be delivered by Tutors or peer-to-peer, in a number of forms.
Formative discussion is used as a method to give ongoing feedback throughout the course that you can use to improve your learning and understanding of the module content as well as help identify strengths and weaknesses or areas that might need greater focus.
**Summative feedback is usually given at the end of the module and is used to evaluate your overall learning and understanding compared to the module learning outcomes and our course benchmarks. Summative feedback is usually written but can be given in a number of forms.
Module Indicative Content
This module will directly build upon the fundamental skills and knowledge acquired in Drawing for Animation: 1 (Human).
By gaining a better understanding of animal anatomy and animal motion, it will help you become a better animator. Furthermore, the greater your understanding of animal motion and anatomy the better your designs, understanding of movement and imagined creations will become.
Drawing Animals for Animation is a specialised area of study – that is seen as a beneficial skill by Industry employers.
You will continue to practise observation-led drawing skills with a view to rendering images of animal forms for use in animation – whatever your chosen specialism.
Fundamental to the module is the understanding of Animal motion – and through motion analysis and study, you will gain practical understanding of the mechanics of animal anatomy, motion, weight, scale and the aesthetics of the animal form in motion.
Through a series of weekly lectures and drawing sessions, both in and outside of the drawing studio we will examine in detail the wide variety of animal movement - including mammal, bird, reptile and marine life.
You will demonstrate growing skill and discipline in observation, analysis and expression, allowing you to develop an individual approach to drawing and animation with an increased ability to articulate weight, volume and believability of motion.
You will explore the relevance of drawing and animating animals within historical and contemporary context, with a focus on feature film and VFX production.
All exercises undertaken in the Drawing modules will relate to an output of animated movement studies and sequences of animated motion.
The module will introduce you to:
- Understanding of Animal Anatomy – Mammal, Bird, Reptile, Marine
- Animal Mechanics – Mammal, Bird, Reptile, Marine
- Animal Locomotion – Mammal, Bird, Reptile, Marine
Movement Trajectories and Action Paths
- Anthropomorphism
- Advanced Art Skills
Further sessions may include (but not exclusive to):
• ‘Same Bones. Different Layout’: Comparative Anatomy of Animals and Humans
• ‘Quadruped studies’:
o Horse & Foal / Dog & Puppy / Cat & Kitten
• ‘Sense of Scale’
o Elephant / Mammoth
o Dinosaur
• ‘More Than Four’:
o Arachnoids: Spider
o Octopus
o Crab
• ‘Not a Leg to Stand on’
o Serpentes: Snakes
• ‘Winged Creatures: Flight and Flightless’
o Birds – anatomy of wing structure. Wing speed differences between species.
o Butterfly
o Ostrich
o Dragon Fly
• ‘Marine Life: Under the Sea’:
o Swim Cycle: Fish / Shark / Dolphin / Whale / Jelly Fish / Turtle
o Environment and atmosphere
• Potential for Drawing Animals workshops and off-site observational visits (MAY INCUR HIDDEN COST):
o NESTA’s Arc - SEMESTER 1 – at least 1 day per academic year.
o Trentham Monkey Forest
o Local Farm
o Aquarium visit - SEMESTER 2 – at least 1 day per academic year.
Drawing for Animation: 2 intends to prepare you with pre-requisite skills that will enable you to develop Drawing and Animation techniques to an intermediate level of competency and confidence.
This module content is designed to progress in parallel with below course modules where content and wider-learning opportunities are highlighted and Dove-Tailed:
CHARACTER ANIMATION PORTFOLIO: 2
A series of supporting Technical Instruction sessions (T.I.’s) will also be available to all students to further promote individual learning, knowledge and understanding of Technical software.
Module Learning Strategies
Drawing continues to be heavily imbedded within the course curriculum into your Second year of study and beyond and will remain relevant to other areas of future study and your professional portfolio upon graduation.
Through weekly lectures and relating practical exercises you will be introduced to observation-led methods of traditional and digital drawing, motion studies and analysis of a range of Animal subjects.
The 3 ‘Drawing for Animation’ Modules work together with the intention of increasing your academic rigor and understanding of Drawn practises and their relevance to Industry.
‘Drawing for Animation’ modules are spread across Semesters 1 & 2 to encourage improved continuity of learning, engagement and application of traditional and digital drawing practises throughout the course.
Session structure will take the form of a 1-hour lecture, establishing the context of the principle(s) to be explored, followed by a 2-hour practical session.
We will rely upon online resources, reference material and video footage to analyse and capture animal motion studies (Animal Drawing).
Students will have the opportunity to draw a range of animals from life observation (Animals Life Drawing) by taking part in off-site drawing visits. Details will be confirmed annually.
All students are encouraged to compile and maintain a personal Reference Library, documenting their observations of nature and animals – in order to use for future reference.
The study period will be focused on the development of a series of drawn and animated exercises and motion analysis studies that will demonstrate your understanding of a variety of Animals: Mammals, Birds, Reptiles and Marine life in both stillness and in motion.
Throughout the module you will be required to demonstrate your growing knowledge and understanding and application of the core concepts required to develop a range of drawing skills that you will require throughout the award and your professional career as an animator.
Traditional and digital tools will be available to use throughout the module and students should explore a range of drawn techniques appropriate to the given task.
Your work will be supported by online resources from a Virtual Learning Environment (VLE) providing resources for study. As the majority of completed work is submitted digitally this is an integral part of learning on the course.
Students will also have access to a range of video tutorials from online learning resource providers.
Group critique and discussion will support your Drawing studio practice through weekly formative evaluation and will take place throughout the module as well as at critical points of the semester to review your working progress. Students are expected to engage in this process as part of the module feedback cycle.
Summative assessment takes place at the end of the module where digital / online portfolios will be presented for final assessment.
Where required, booking of equipment and facilities may be necessary by the student.
Module Texts
ON-LINE READING LISTS WILL BE UPDATED ANNUALLY.
THIS IS AN INDICATION OF REFERENCE TEXTS REQUIRED FOR 2019-20 ONLY.
ELLENBERGER, W (1966) ‘An Atlas of Animal Anatomy for Artists’, Dover Anatomy for Artists
HULTGREN, K (2016) ‘The Art of Animal Drawing: Construction, Action Analysis, Caricature’, Greenpoint Books.
MATTESI, M (2011) ‘FORCE: Animal Drawing: Animal Locomotion and Design Concepts for Animators’, Focal Press
MUYBRIDGE, E (2000) 'Animals in motion', Dover Anatomy for Artists
STANCHFIELD, W (2009) ‘Drawn to Life: 20 Golden Years of Disney Master classes – Volume 2’, Focal Press
Various Online resources, reference material, video footage. Please see module handbook for details
Module Resources
Drawing studio
Library
Animation Studio facilities.
2D line testers and light-boxes.
A3 scanners.
Seminar / Lecture room with projector.
Stop Motion Animation studios – Dragon Frame. Canon SLR digital cameras. Lighting.
VLE: Blackboard / Digital Tutors / Lynda.com / other supporting Online resources
On-line Blog platform.
Vimeo.com – to be used for display and submission of completed work.
University Library resources: http://www.staffs.ac.uk/uniservices/infoservices/library/
Reference books / DVD collection / Journals and periodicals (physical & online)
Web Descriptor
This module will directly build upon the fundamental skills and knowledge acquired in Drawing for Animation: 1 (Human). By gaining a better understanding of animal anatomy and animal motion, it will help you become a better animator. Furthermore, the greater your understanding of animal motion and anatomy the better your designs, understanding of movement and imagined creations will become. You will demonstrate growing skill and discipline in observation, analysis and expression, allowing you to develop an individual approach to drawing and animation with an increased ability to articulate weight, volume and believability of motion.