Module Descriptors
AUDIO, SOUND AND SCORE FOR ANIMATION I
ANIM50152
Key Facts
School of Digital, Technologies and Arts
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 112
Total Learning Hours: 160
Assessment
  • Coursework weighted at 100%
Module Details
MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to:

1. Demonstrate knowledge and understanding of the core concepts and principles assigned to lip-sync and audio production associated with contemporary animation practice. MQF1, MQF2 2. Understand the limits of dialogue and script elements within a narrative based animation and continue to develop a personal learning portfolio. MQF1, MQF6 3. Demonstrate effective articulation of speech via a systematic breakdown of dialogue to create a believable character in a short animation sequence MQF1

MQF Learning Outcome Area MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
The module comprises lectures and tutorials.
MODULE INDICATIVE CONTENT
The module will introduce you to how a variety of sound sources can be incorporated as narrative, voice dialogue, foley and score. The main focus of this module is to develop the use of facial animation and lip-synch techniques in conjunction with gestural performance. You will be required to gain an understanding of Exposure sheets and bar sheets and be able to show evidence of their use on the completion of this module. The module will provided an overview of phoneme based systems for 2D / CGI and stop motion characters. You will make an animation demonstrating how you have incorporated a voice track timed to mouth shapes for assessment.

You will investigate the use of music score in films, the importance of copyright protection and how to find and apply royalty free music to your film. You will present a pitch of a developed concept idea that incorporates script, designs, and sound, into an animatic. You should show an understanding of audio editing and the construction of original sound (Foley) for inclusion in your animatic as well as a royalty free score. You are required to research the target audience for the brief based upon the supplied theme.
MODULE ADDITIONAL ASSESSMENT DETAILS
A COURSEWORK - ART & DESIGN weighted at 100% consisting of:

¿ Animated Short sketch to dialogue with an Audio track An online digital submission with blackboard backup (QuickTime HD 1920X1080 Compression H264 only). The work should demonstrate the ability to create and animate a character to a piece of recorded dialogue. The film must include a royalty free score that compliments the film. (LO1, 2, 3)
MODULE TEXTS
Essential Reading Begleiter, M. (2000), From Word to Image Storyboarding and the Filmmaking Process Michael, Wiese Productions

Dancyger, K. (1995), Alternative Scriptwriting, Focal Press

McKee,Robert. (1999), Story: Substance, Structure, Style, and the Principles of Screenwriting, Methuen Publishing Ltd

Alec Nisbett (2003), The sound studio : audio techniques for radio, television, film and recording 7th Edition, Focal Press

Patmore C. (2003), The Complete Animation Course, Barron's Educational Series

Rumsey, Francis. (2006), Sound and Recording: An Introduction 5th Edition, Boston : Elsevier/Focal Press.

Scott, Jeffrey. (2004), How to Write for Animation, Overlook Press U.S.
Williams R. (2002), The Animator's Survival Kit, Faber & Faber