Module Descriptors
CHARACTER ANIMATION AND IMPLEMENTATION I
ANIM50154
Key Facts
School of Digital, Technologies and Arts
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 112
Total Learning Hours: 160
Assessment
  • Coursework weighted at 100%
Module Details
MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to:

1. Use appropriate research and investigation as a response to a specific art and design brief. MQF6, MQF7 2. Identify the perception and interpretation of animation content by a specific target audience.MQF3, MQF5

MQF Learning Outcome Area MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
The module comprises lectures and practicals and involves team working skills within the assignment.
MODULE INDICATIVE CONTENT
This module will prepare you for the development of character based animation projects and narrative concepts. It is expected that students will develop a dynamic portfolio showing a breadth of drawing, design and animation skills. You will be introduced to new techniques which will develop your skills in performance based animation. Emphasis will be on strong design skills showing characters in different positions and angles demonstrating different expressions and gestures to articulate a sense of believability. You will be expected to work individually in an area you have a very strong personal interest. (Eg Stop motion Cell 3D CGI) You will undertake a series of technical instruction sessions aimed at the production of a final piece of animation accompanied by an appropriate soundtrack
MODULE ADDITIONAL ASSESSMENT DETAILS
In-course assignment weighted at 100%, consist of portfolio of preproduction designs and preparatory artwork showing characters in different positions and angles demonstrating different expressions and gestures to articulate a sense of believability. (LO 1,2)
MODULE TEXTS
Bancroft, T. & Keane G., 2008, Creating Characters with Personality, US: Watson-Guptil Publications

Hart, C., 2008, How to Draw Animation: Learn the Art of Animation from Character Design to Storyboards and Layouts. Watson-Guptil Publications.