MODULE LEARNING OUTCOMES
On successful completion of this module, you should be able to:
1. The identification and use of prior animation research and experimental resources in the development and implementation of a major animated sequences, which demonstrates a clear individual approach to a chosen style of animation output. MQF1, MQF2 2. The Ability to evaluate potential solutions to a range of editorial and animation productions problems to arrive at an achievable goal through series of preproduction tests and experimentation, collected into visible research portfolio. MQF6 3. By the use of written, visual and oral communication display knowledge of the animation production process and assist on a project directed by a lead animator. This will be collected together and presented in a A4 professionally bound report. MQF1, MQF5
MQF Learning Outcome Area MQF1 - Innovation, Knowledge and critical thinking skills MQF2 - Practical skills MQF3 - Social skills & responsibilities MQF4 - Values, attitudes, professionalism and ethics MQF5 - Communications, leadership and team skills MQF6 - Problem solving & scientific skills MQF7 - Research, Information management and lifelong learning skills MQF8 - Managerial & entrepreneurial skills
MODULE LEARNING STRATEGIES
The module comprises lectures and tutorials and involves team working skills within the assignment.
MODULE INDICATIVE CONTENT
This module aims to provide an opportunity to practice and develop an individual "signature" by further enhancing your professional understanding of a particular animation technique to articulate your planned narrative. You will demonstrate your technical skills in the production of sound and your understanding of visual content. This will be based on your confidence, abilities and knowledge of the practical production process of animation that you have developed in semesters 1-3. You will be required to complete a professional quality film from a "negotiated" planning period, and show evidence of continuous editing and design changes as integral evaluation skills. You will be given an overview of writing for different genres and will be guided in scriptwriting styles and techniques. Topics will include scriptwriting for different audiences; the subject and developing an idea; the three act structure; characterization and motivation; and alternative script formats. You will be introduced to the design element of films, such as title scenes and will be expected to explore other contemporary designers within the field animation/film and be able to demonstrate this acquired knowledge in a short animation. You will be encouraged to 'share' previously acquired skills and knowledge with your peers and to assist in a variety of job roles on the production of Level 3 major projects. The aim is preparation for Honours Level and your Negotiated Programme of Study. You will be encouraged to enter the film into a public festival to gauge audience reaction in reflection and preparation for Honours Level study.
MODULE ADDITIONAL ASSESSMENT DETAILS
A COURSEWORK - ART & DESIGN weighted at 100% consisting of:
¿ Presentations of all preparatory material which lead to the finished product (Storyboards/design layouts [Learning Outcomes 1,3] ¿ Present an Animatic with a sound file and possible rushes/line tests during allotted assessment times [Learning Outcomes 2] ¿ Via a comprehensive report, demonstrate all technical details of the production process, show costing, specify a particular audience which the animation is targeting and demonstrate research as to anticipated reaction [Learning outcomes 1]
All animation content to be presented on Mini DV tape only All work must be submitted in a labeled clear A3 portfolio All reports should be professionally spiral bound with Cover Sheets
MODULE TEXTS
Rall, H. (2017) Animation: From Concept to Production, CRC Press. ISBN: 9781351701945 ¿ Selby, A. (2013) Animation. London: Laurence King Publishing Ltd. ISBN: 9781780670973
Peter, P. (2016) Sketching for Animation: Developing Ideas, Characters, and Layouts in your Sketchbook. Bloomsbury Publishing PLC. ISBN: 1474221440
Whittaker H. & Hales J. (2013) Timing for Animation. Focal Press. ISBN: 9780240521602
Dinur, E. (2017) The Filmmaker's Guide to Visual Effects: The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers. Routledge. ISBN: 9781138956223
Shaw, A. (2015) Design for Motion: Fundamentals and Techniques of Motion Design. Routledge.