Module Descriptors
ANIMATED STORIES
ANIM50221
Key Facts
Digital, Technology, Innovation and Business
Level 5
40 credits
Contact
Leader: Robin Heap
Hours of Study
Scheduled Learning and Teaching Activities: 45
Independent Study Hours: 355
Total Learning Hours: 400
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • JOURNAL - 2000 WORDS weighted at 40%
  • ANIMATIC REEL - 120 SECONDS weighted at 40%
  • ANIMATION - 30 SECONDS weighted at 20%
Module Details
Indicative Content
During this module you will learn to understand and apply key principles of animation story art and narrative development.

In a series of Lectures, workshops, guided study tasks, skills sharing, and feedback opportunities, students will:

- Select and analyse professional works to extract useful knowledge

- Learn how to effectively implement character performances with narrative contexts.

- Practice relevant software skills

- Develop speed drawing capability

- Refine digital drawing and story art and storyboarding skills

- Learn to recognise and understand principles of cinematography

- Investigate and implement performance staging.

- Create and use Live-action video Reference

- Adapt stories from text to screen

- Create animatics through iteration

- Select ideal methods and process for the completion of animation stories

- Share and discuss work-in progress outcomes


Assignment example:

‘Story 3-Ways' Assignment – demonstrating a range of potential impetrations of a text, or prompt though an iterative developmental process
Additional Assessment Details
Story Art Portfolio (LO 1, 2, 4)

A variety of visual and written responses to story generation and adaptation prompts and tasks, character development ant performance iterations, traditional and digital storyboarding, concept art and sculptural studies.



Animatic Reel (LO 3

A curated sequence with a range of moving-image story testing and proofs of concept, with appropriate sounds design – focusing on character appeal and readability. Creating one, or more effective blueprint for animation production. Work should include a variety of styles and approaches demonstrating adaptability and creative flexibility



Animation (LO 3)

A short sequence of character animation clips with purpose of testing story design ideas and practicality of proposed outcomes.
Learning Strategies
A regular pattern of Lectures, workshops, demonstrations and feedback opportunities will install in students a consistent approach to the development of adaptation and story art practice exercises culminating on the production a range of story interpretation responses in animatic form.



Sessions will vary in length (1-3 hours) and delivery according to needs of the practical and or theoretical knowledge being examined.



A complimentary balance of technical instruction, demonstration, individual and group exercises (mini briefs) and guided learning prompts will give the students the necessary framework and support to apply knowledge to visualisation outcomes



As the sessions unfold a greater weighting will be given to peer feedback and work-in-progress reviews

And students will be encouraged to become more independent by managing their own time and resources and electing to invite academic input strategically.



A combination of seminar and 1-2-1 feedback opportunities will ensure students are appropriately supported.



Students will complete the module by creating several narrative adaptations in animatic form and selecting one potential outcome for refinement as a finished animation scene.
Learning Outcomes
1. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO ADAPT STORIES FROM TEXT TO SCREEN USING PRACTICAL ITERATION AND FEEDBACK CYCLES TO LEARN HOW TO EFFECTIVELY PRESENT STORIES FOR ANIMATION

PROBLEM SOLVING.

KNOWLEDGE AND UNDERSTANDING


2. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO SELECT AND INVESTIGATION EXISTING ANIMATION WORKS TO FIND IDEAL SOLUTIONS TO INFORM OWN KNOWLEDGE AND PROACTIVELY INFLUENCE SKILLS DEVELOPMENT.

ANALYSIS

ENQUIRY


3. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO PRACTICE AND PPRESENT INDUSTRY RELEVANT SKILLS THROUGH A VARIETY OF RESPONSES TO SELECTED PROMTS USING RECOGNISED PRINCIPLES AND TEXCHNIQUES OF ANIMATION STORY ART AND SEQUENTIAL VISUAL STORYTELLING.

APPLICATION

COMMUNICATION


4. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO ACTIVELY SEEK OUT AND LEARN FROM FEEDBACK TO DEVELOP EFFICIENT WORKING METHODS AND OPTIMAL STORY ART OUTCOMES


REFLECTION

LEARNING
Resources
Animation Studios Facilities

Industry Standard software and equipment tools.

Animation pathway specific apparatus and equipment.

Media Centre bookable resources.

Library and digital learning resources

Study support resources

VLE’s
Texts
Sullivan, Kate. (2013) Ideas for the Animated Short: finding & building stories. Burlington Press.

Snyder, Blake. (2005) Save the Cat: the last book on screenwriting you’ll ever need. Studio City.

Winder, Catherine. (2011) Producing Animation. Focal Press.

Faber, Liz. (2004) Animation Unlimited: innovative short films since 1940

Van Sill, Jennifer (2005) Cinematic storytelling: the 100 most powerful film conventions every filmmaker must know.

Hart, John. (2008) The Art of the Storyboard: a filmmaker's introduction. Focal Press.

Beiman, Nancy (2013) Prepare to Board! Creating Story and Characters for Animation Features and Shorts. Focal Press.
Web Descriptor
Bring stories to life through animation by adapting text in a n exciting variety of ways using your developing story art skills.