Module Descriptors
NEGOTIATED PROGRAMME OF STUDY FOR CARTOON AND COMIC ARTS (PART 2)
ANIM60133
Key Facts
Digital, Technology, Innovation and Business
Level 6
60 credits
Contact
Leader: Adrian Tooth
Hours of Study
Scheduled Learning and Teaching Activities: 40
Independent Study Hours: 560
Total Learning Hours: 600
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • CWK - A&D weighted at 100%
Module Details
Texts
Eisner, W. (2008). Graphic Storytelling and visual Narrative.W.w.Norton & Co. New York
Jury-Roavision, D. (2002) About Face
Mckenzie, A. (2005). How To draw & Sell Comic Strips. Titan Books. UK
Roberts,L. (2002) The Designer and the Grid
Sabin, R. (2003). Comic, Comix & Graphic Novels. A History of Comic Art. Phaidon New York.
Williams, G. (2001) Branded
Wiggins, M. (2009) Sequential Images. AVA Publishing. UK

Students will determine their own reading list appropriate to their personal proposal of work, with staff guidance. Students are expected to take advantage of the extensive library facilities available within the University, keeping abreast of current developments through appropriate periodicals and being aware of the work of major practitioners in their subject.
Learning Strategies
These learning strategies will occupy your time:

Negotiation with staff over the initiation and development of an appropriate programme of work, which demonstrates and exploits your knowledge and experience gained from previous levels. Negotiations should ensure that the programme can be resourced and will meet the learning outcomes of the module.
Lectures, group tutorials and individual tutorials and self assessment.
Carrying out research, ideas generation and problem solving including the exploration of personal ideas via visual exploration relevant to the field of study, resulting in the defining of intended outcomes.
Technical skills modulettes as appropriate.
Reflection, refinement and evaluation.

Key Information Set:
7% scheduled learning and teaching activities
93 % guided independent learning
Indicative Content
This module requires you to accept significant responsibility for identifying individual professional goals within the subject of comic, cartoon or illustration. You will be given the opportunity and experience of working on a design proposals for an external brief, which may be in the form of a competition and/or live brief with industry. The way in which a creative idea is influenced by the external partner's requirements will be considered, as will industrial and/or user constraints together with the meeting of deadlines. As well as this you must demonstrate the ability to manage a sustained programme of design development, critical and analytical enquiry related to your individual project proposals. Supported by market and visual research, you will be required to generate a range of ideas and use creative design methods developed over the previous levels of the course, finally presenting your work in a Professional manner.
The focus of this module is on the resolution, implementation and production of at least four projects conceived in Self Negotiated Programme of Study Part One.
Additional Assessment Details
[Learning Outcomes 1-7]

At the end of this module you will submit a body of work as outlined in the module handbook.
This will include a substantial body of design/illustration work as detailed in your project proposals including, research, design development through visual exploration and other supporting materials.
The professional production of a minimum of four finished cartoon, comic/illustration projects displayed.
Portfolio presentation and display appropriate for a professional exhibition.

To achieve a pass (40% or above) in this module you must complete all the assessment tasks, having responded appropriately to the brief. The production of the indentified design solution having addressed the requirements and demands of external specifications, e.g deadlines supporting this with some awareness of the market and/or users.

Key Information Set:
100% Coursework
Resources
Drawing Boards
Desk Space.
Computers Workshops with appropriate design software, Photoshop, Illustrator, Painter
Scanners
Wacom Tablets - Cintq Tablets
Photocopier
A3 Colour printer
Library
Internet access
Screen Print facilities
Technical instruction support/surgeries
Specialist digital facilities, tutorial room, library and internet access.
The Blackboard virtual learning environment will be available (where relevant) to support this module. Details will be supplied in the module handbook.