Module Descriptors
ANIMATION PIPELINE
ANIM60160
Key Facts
Digital, Technology, Innovation and Business
Level 6
40 credits
Contact
Leader: Monireh Astani
Hours of Study
Scheduled Learning and Teaching Activities: 40
Independent Study Hours: 360
Total Learning Hours: 400
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
Sites
  • Stoke Campus
Assessment
  • JOURNAL - 2000 WORDS weighted at 20%
  • ANIMATION ARTEFACT(S) weighted at 70%
  • REFLECTIVE PRESENTATION - 10 MINUTES weighted at 10%
Module Details
Indicative Content
This module is focused on an authentic assessment model being driven by collaborative negotiation and individual organisation and designed to follow recognised industry production pipelines, methodologies and expectations to prepare student for entry to graduate employment


You will be introduced to key organisational methodologies that will help them select and negotiate individual goals within a broader collaborative project, or projects.


The emphasis will be on individual specialisation with student required to focus on a discrete aspect of the given production pipeline – applying skills to the highest standard possible.


Collective and individual animation outcomes will be fit for exit portfolio


Student will maintain a visual pipeline contribution journal to document the learning and development process and to offer strategic reflection on the collaborative component of their efforts.
Additional Assessment Details
Journal (LO2,4)

You will maintain a personal contribution visual journey offering strategic references, work -in-progress iterations and reflections. This learning journey should delineate your work from that of those you are collaborating, or cooperating with, demonstrate your organisational skills, and your ability to onboard feedback from appropriate sources.



Animation artefacts (LO 1)

Assessed individually, you will, though a mix of individual and collaborative efforts, generate a body of animation outcomes such as moving-image sequences and/or fabricated articles in contribution to a collective animation project effort.



Reflective Presentation (LO 1,3)

You will formally present your work outcomes and offer meaningful reflection on your developing knowledge and skills in collaborative endeavours. Options for peer feedback, or 1-2-1 presentation will be offered, and Q&A will form a vital part of your critically feedback methodology. Presentations will be recorded as part of your assessment feedback.
Learning Strategies
This module will begin with a series of Lectures and workshops to introduce and explore project organisational methodologies, animation production pipelines and professional working practices.



Understanding the various stages of animation production pipelines

Developing Production Plans

Managing the production of an animated film

Learning about the effective collaboration, communication, and feedback

Learning about the possible methods of distributing an animation work

Reflecting on personal developments through teamwork
Learning Outcomes
1. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO INDEPENDENTLY CONSOLIDATE AND APPLY PRIOR LEARNING TO CREATE ANIMATION OUTCOMES TO PROFESSIONAL STANDARDS SELECTING IDEAL PRODUCTION METHODLOGIES SUITED TO THE PROJECT AND EMPLOYER NEEDS.

Application


2. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO MANAGE APPROPRIATE RESOURCES IN AN ORGANISED AND REFLECTIVE WAY NEGOTIATING PROJECT GOALS AND WORKLOAD EFFICIENTLY AND ADAPT APPROACHES, PROCESSES AND TECHNIQUES AS KNOWLEDGE DEVELOPS

Reflection


3. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO ENCOURAGE FORMATIVE CRITIQUE FROM RELEVENT PARTIES AT KEY ITERATIVE STAGES OF DEVELOPMENT USING APPOROPRIATE COMMUNICATION METHOD, AND PRESENT ANIMATION OUTCOMES FOR PRE-DEFINED AUDIENCES

Communication


4. ON COMPLETION OF THIS MODULE, YOU WILL BE ABLE TO FIND SOLUTIONS INDIVIDUALLY AND/OR COLLABORATIVELY TO ACHIEVE ANIMATION OUTCOMES WITHIN RECOGNISED ANIMATION PRODUCTION PIPELINE FRAMEWORKS AND TO GRADUATE-LEVEL INDUSTRY EXPECTATIONS

Problem solving
Resources
Animation Studios Facilities

Industry Standard software and equipment tools.

Animation pathway specific apparatus and equipment.

Media Centre bookable resources.

Library and digital learning resources

Study support resources

VLE’s
Texts
Chong, Andrew. (2008) Digital animation. Lausanne.

Philips, Adam. (2014) Animate to Harmony: The Independent Animators Guide to Toon Boom.

Cheryl, Briggs. (2021) An Essential Introduction to Maya Character Rigging. CRC Press.

Walsh, Christopher. (2019) Stop Motion Filmmaking: the complete guide to fabrication & animation. Bloomsbury.



ON-LINE READING LISTS WILL BE UPDATED ANNUALLY.
THIS IS AN INDICATION OF REFERENCE TEXTS REQUIRED FOR 2019-20 ONLY.

COLLINGTON, M (2016) ‘Animation in Context’, Fairchild Books

DOWLATABADI, Z & WINDER, C (2011) ‘Producing Animation’, Focal Press

MILIC, L & McCONVILLE, Y (2006) ‘The Animation Producer's Handbook’, Open University Press

PILLING, J (2001) ‘Animation: 2D & Beyond’, Diane Publishing Company

Links:
www.vimeo.com
www.skwigly.co.uk
www.awn.com
www.creativebloq.com
Web Descriptor
Hone your teamwork skills and apply your animation skills within a collaborative project and industry styled production pipeline.