Module Descriptors
DESIGN AND REPRESENTATION 2
ARCH50001
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Islam Abohela
Hours of Study
Scheduled Learning and Teaching Activities: 48
Independent Study Hours: 152
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • Portfolio Submission weighted at 100%
Module Details
Module Additional Assessment Details
Students will be formatively assessed throughout the module, with periodic reviews of work considering progress and receiving feedback on individual learning assignments ahead of the final submission.

A final summative (marked) assessment will consider the progress made on the learning assignments as a whole and comprise of a portfolio submission, including sketch books / workbooks and other evidence of independent research and study.

This assessment is worth 100% of the module mark and will assess the following Learning Outcomes:
LO1 – Application.
LO2 – Communication.
All learning outcomes have to be met in order to pass the module.
Module Indicative Content
In this module, you will develop skills to communicate your designs and ideas effectively, applying subjects outside of the immediate context architecture to architectural design and representation. Through short projects, you will explore the influence and knowledge of fine arts and how they can be applied to architecture to develop architectural design and representation skills. This module utilises the extensive resources of the school to support you in developing the skills necessary to explore and communicate your ideas effectively. You will be given access and support to use the school arts' workshops, CAD rooms and the SmartZone as part of this module, and further instruction in specific areas or techniques will be offered where applicable as part of the University (TI) Technical Instruction programme.

A series of short learning assignments will help to further develop your skills in digital drawing (CAD), graphical representation, model making, 3D modelling software and photography. Outputs for this module will include, 3D printed models, photographs, Rendered CAD drawings & visualisations (including VR) and during this module you can expect to engage in the following:

-Model making and prototyping using a variety of materials and techniques.
-Using CAD & 3D modelling software.
-Using VR as a design tool.
-The verbal and graphical presentation of your ideas.

Outputs for this module will include, physical models, video, photographs, CAD drawings & digital models.
This module will be supported by input in the following Level 5 Modules: Collaborative Project - Studio 3.
WEB DESCRIPTOR
Module Learning Strategies
Scheduled Teaching & Learning Activities on this module will include presentations by module staff and outside specialists; specialist lectures; workshops and charette sessions. In addition, Guided Independent Study will include ‘crits’ (project reviews) and individual or group tutorials. Further support materials and information will be made available on Blackboard.

Each session in studio will commence an introduction by the module tutor.
Module Texts

Barnwell, J. (2020) Production Design for Screen: Visual Storytelling in Film and Television. London, Bloomsbury

Jason S Johnson (editor), Joshua Vermillion (editor), (2016) Digital Design Exercises for Architecture Students. Taylor and Francis (New York)

Martínez Sánchez, M. (2020) Dynamic Cartography: Body, Architecture and Performative Space. Abingdon, Routledge.

Makstutis, Geoffrey (2018) Design Process in Architecture: From Concept to Completion London, Lawrence King

Toseland M., Toseland S., (2012) Infographica. London, Quercus Editions

Simitch, A. & Warke, V., (2014) The Language of Architecture: 26 Principles every Architect should Know Rockport, MA., Rockport Publishers.
Resources
Access to architecture studio, ceramics, photography, wood metal and plastics workshops and the SmartZone with drawing and model making equipment ¿details will be identified at the beginning of the module. Access to computers with 3D modelling, image editing and Microsoft365 software. Access to Blackboard VLE, Microsoft Teams, and physical and remote access to Staffordshire University library resources including LinkedIn Learning.
LEARNING OUTCOMES
1. Apply underlying concepts and principles from subjects outside of the immediate context
of architecture to the conceptualisation and realisation of projects in studio. Application.

2.Communicate the results of study/work accurately, reliably, and with structured and
coherent arguments to conceptualise, represent and communicate your ideas using a
range of visual, written and verbal techniques. Communication.