Module Resources
Standard PC
Module Special Admissions Requirements
None
Module Texts
Designing Interactive Systems: A Comprehensive Guide to HCI and Interaction Design, Addison Wesley; 2 edition (1 April 2010), Benyon, ISBN-10: 0321435338
Module Learning Strategies
12 lectures and 24 tutorial/practical sessions. (1:n)1 (1:20)2
The module aims to allow you to work in your own time and at your own pace, with lecturers being available during the two set tutorial/practical sessions each week to offer assistance where required. Extensive use is made of the technique of learning via problem solving. The course relies heavily on prescribed reading with lectures supporting you in complex areas. You will be able to identify the extent and type of help you require from these sessions by active learning self assessments which will be provided as an integral part of the module.
Module Additional Assessment Details
Coursework weighted at 100% (3000 words) which will consist of
1) How groupware could be applied to a given scenario (1500 words). Learning outcome 1
2) A discussion and presentation of how social computing could be used to enhance the scenario used in 1) (1500 words). Learning outcome 2
Module Indicative Content
The first part of the module will examine Groupware. Groupware is the use of computing to aid communication. This will include:
Email
Bulletin boards
Workflow models
Shared media spaces
Async v sync computer mediation communication
News feeds
Web 2.0
Etc.
The second part will concentrate on use of social media (twitter, facebook etc.) that could aid an organisation in expanding it business and managing it customer relationship management.
The module will also examine globalisation and issues associated with this topic.