Module Learning Strategies
Students will have attended an induction workshop where they will learn how to use the virtual learning environment (VLE) employed for the study of this module.
Subsequently students will work through the module material provided on the VLE at a pace suggested within the VLE for the module.
The material will include activities and review questions that allow students to assimilate the concepts and skills required by the module.
Students are encouraged to discuss relevant aspects within discussion forums that are part of the VLE. The forums will allow discussion with the student's peer group as well as with the module tutor.
Module Indicative Content
An example of topics which may be covered are as follows: time management and motivation, careers and c.v. production, Professional Bodies, ethics and computing legislation, choosing an appropriate academic project, research techniques including library skills, development methods for computing projects, project scheduling, risk management and quality planning, report writing and presentation techniques.
Module Texts
The Essence of Computing Projects: A student's Guide, Christian W Dawson, ISBN 0-13-021972-x, Pearson Education, 2000
The Essence of Professional Issues in Computing, Robert Ayres, ISBN 0-13-908740-0, Pearson Education, 1999
Module Additional Assessment Details
A reflective portfolio report of 3,500 words which will include professional development planning - 50%. Learning outcome 1.
A researched project proposal of 3,000 words with an appropriate plan and a web-cam presentation of 10 minutes - 50%. Learning outcome 2.
Module Special Admissions Requirements
None
Module Resources
Material on Blackboard (or equivalent VLE)
Access to the on-line library, journals and web-based resources.