Module Descriptors
TEAM PROJECT
COMP30009
Key Facts
Digital, Technology, Innovation and Business
Level 3
30 credits
Contact
Leader: Pantaleon Lutta Odongo
Hours of Study
Scheduled Learning and Teaching Activities: 78
Independent Study Hours: 222
Total Learning Hours: 300
Assessment
  • REPORT - TEAM PROJECT REPORT BASED ON A CREATED ARTEFACT - 2500 WORDS weighted at 80% - Learning outcome(s) assessed: 1,2,3
  • REPORT - INDIVIDUAL REFLECTIVE REPORT - 750 WORDS weighted at 20% - Learning outcome(s) assessed: 4
Module Details
ADDITIONAL ASSESSMENT DETAILS
REPORT - Team Project Report based on a created artefact

Students will work in small teams to plan, design, and develop a simple digital solution for a business-based problem. Teams will apply basic project management techniques to plan for the project, as a team allocate roles and collaborate effectively to finding an end solution, and will produce supporting basic solutions such as design requirements, simple designs, and a basic prototype solution. Each team will submit a structured project report documenting the project context, planning undertaken, approach to teamwork, and a summary of their end achievement. Marks for the assessment are awarded for the report itself with all other elements contributing to it as a vehicle to its writing and completion.

REPORT - Individual Reflective Report

Students will submit an individual reflective report evaluating their contribution to the team project. The reflection will consider teamwork, communication, problem-solving, challenges encountered, and personal skill development in relation to employability. Students will reflect on lessons learned and how these skills support progression into higher-level study and future professional contexts.
INDICATIVE CONTENT
This module addresses the following indicative topics:

Introduction to Team-Based Projects:

Purpose and value of teamwork in computing
Consideration of developing an employability profile
Roles and responsibilities within project teams (team and individual)
Elements of business and Enterprise
Entrepreneurship, creativity, and innovation in relation to technology and business

Project Planning and Management:

Project scope, requirements, and feasibility
Basic project planning tools and techniques

Collaboration and Communication:

Team communication and coordination
Working effectively in diverse teams

Digital Solution Development:

Researching organisational or user needs
Designing and developing simple digital solutions
Producing project documentation and artefacts

Professional, Legal and Ethical Issues:

Ethical, legal, and security considerations in digital projects
Professional conduct and responsibility

Reflection and Personal Development:

Reflective practice
Evaluating individual contribution and team performance

BCS / TechSkills / Employability elements:

Consideration and complete run through of the software lifecycle (addressing design, evaluation, and trade-off)
Individual and teamworking role and allocation within the computing field
In depth analysis of computing and business issues through a ‘live’ scenario
Career consideration and development
Legal, social, ethical and professional issues (central theme)
LEARNING OUTCOMES
1. Demonstrate practically how digital technologies are used within organisations and team-based project environments.

Programme Learning Outcome: Knowledge and Understanding, Critical Reasoning and Collaboration

2. Apply basic project planning, collaboration, and problem-solving skills to contribute to a team-based digital project.

Programme Learning Outcome: Application and Problem Solving, Digital Literacy

3. Design a simple digital solution as part of a team, using appropriate tools and documentation.

Programme Learning Outcome: Communication, Research Skills

4. Identify individual contribution, teamwork, and personal skill development within a collaborative project environment.

Programme Learning Outcome: Reflection, Personal Development and Entrepreneurship
LEARNING STRATEGIES
Teaching and learning on this module will combine lectures and tutorials. Sessions will introduce key project and teamwork concepts and provide opportunities to apply these through practical, team-based activities.

Students will engage in guided project work supported by formative feedback, supervision sessions, and independent study. Learning activities will emphasise collaboration, problem solving, and reflection to support successful completion of the team project and individual reflective assessment.
RESOURCES
Blackboard Virtual Learning Environment
Office productivity software (e.g. Word, PowerPoint, and Excel)
Collaborative tools (e.g. Teams)
Free/provided development and prototyping tools
Online learning and library resources
TEXTS
BCS (2022), Agile from First Principles, The Chartered Institute for IT.

Louth Als, E. (2025), Focus: How to Study in an Increasingly Distracted World (Bloomsbury Study Skills), Bloomsbury Academic.

Schwalbe, K. (2021), Information Technology Project Management, 9th ed., Cengage Learning.

Moon, J. (2021), Reflection and Employability, Routledge.

Cottrell, S. (2024), The Study Skills Handbook, 5th ed., Red Globe Press.
WEB DESCRIPTOR
In this module, you will work as part of a team to plan and develop a digital project based on a real-world scenario. You will explore how teams collaborate to design and deliver digital solutions, while developing practical project skills, communication, and problem-solving abilities. The module also encourages reflection on teamwork and individual contribution, helping you build confidence and prepare for further study and future professional environments.