Module Descriptors
INDIVIDUAL PROJECT
COMP30025
Key Facts
Digital, Technology, Innovation and Business
Level 3
20 credits
Contact
Leader: Pantaleon Lutta Odongo
Hours of Study
Scheduled Learning and Teaching Activities: 65
Independent Study Hours: 135
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 2
  • Occurrence C, Capital City Colleges Group t/a WKCIC GROUP (Soho), UG Semester 2
  • Occurrence D, Capital City College WKCIC GROUP (Regents Centre), UG Semester 2
  • Occurrence E, British University Vietnam, UG Semester 2
Sites
  • British University Vietnam
  • Capital City College WKCIC GROUP (Regents Centre)
  • Capital City Colleges Group t/a WKCIC GROUP (Soho)
  • Digital Institute London
  • Stoke Campus
Assessment
  • Project Report and Presentation - 2000 words weighted at 80%
  • Reflective Account (Individual) 1000 words weighted at 20%
Module Details
INDICATIVE CONTENT
Business Context

• Business Organisational Models

• Business Strategies

• Business Plans

• Business Metrics, KPIs

• Competitor Analysis

• Finance including payment and Costing models

• Marketing

• Human Resource Concepts



Projects and Group Work

• Team performance and collaborative working

• Working in and as a team

• Project Management tools and techniques

• Feasibility and Project Requirements

• Requirements Analysis

• Quality Control

• Quality Assurance

• Testing

• Global Issues

• Legal, ethical and cyber security issues for IT projects

• Professional Bodies, Ethics and Codes of Conduct



ADDITIONAL ASSESSMENT DETAILS
Project Report and Presentation - The assignment will consist of a project in which inter-disciplinary skills will be applied to develop a substantive digital solution using a recognised project management and production practices. Each group / individual student will need to submit iterative designs and artefacts as the assignment progresses for formative feedback, with one final summative presentation at the end of the module (Learning Outcomes 1 to 4).


Reflective Account - An individual reflection on the roles and contributions required for a successful group project (Learning Outcome 5).
LEARNING OUTCOMES

1. On completion of this module you will be able to demonstrate an understanding of the opportunities presented by digital technologies and the role they play in organisations.

Knowledge and Understanding

2. You will be able to evaluate and apply strategies and digital technologies selecting the most appropriate to solve problems.

Application
Analysis
Problem Solving

3. You will be able to research, develop and present a digital technology solution for a scenario.

Communication
Enquiry

4. You will be able to understand professional, legal, ethical and security issues relevant to IT professionals.

Knowledge and Understanding

5. You will be able to understand and reflect on the roles of the individual and the group in successful digital technology projects.

Reflection
Communication

LEARNING STRATEGIES
All teaching sessions will blend theory and practical learning. Students will be introduced to curriculum concepts and ideas and will then be able to apply theory to practical examples within the same sessions. In addition, students will be provided with a range of resources for independent study such as case studies, academic papers and industry stories. There will be a mixture of practical and theoretical formative (mock or practice) exercises which will help students build knowledge and confidence in preparation for summative (formal) assessment.
RESOURCES
Standard office productivity software

Free/provided graphical modelling tools

Free/provided development tools
REFERENCE TEXTS
All texts and electronic resources will be updated and refreshed on an annual basis and available for students via the online Study Links resource platform. All reference materials will be collated and curated and aligned to Equality, Diversity & Inclusion indicators.



Schwalbe, k, (2018), Information Technology Management, Course Technology Inc; 9th edition

BCS, (2019), Project Management for IT-Related Projects, The Chartered Institute for IT; 3rd edition

BCS, (2022), Agile from First Principles, The Chartered Institute for IT; 1st edition

Hughes, B, (2019), Project Management for IT-Related Projects: 3rd edition, BCS, The Chartered Institute for IT; 3rd edition
WEB DESCRIPTOR
Working in Teams on Projects is what so much of computing is about, this module given you the opportunity to develop your team working skills. You will explore some of the theories about teams and group work and importantly use them to inform your behaviour whilst working on a group project. You will identify an organisation or opportunity to base your work around and produce a prototype application to support their activity. Groups will be made up of students with interests in many areas of computing so the chance to draw on each others interests will enhance the potential solutions to the organisations you work with. Finally you will reflect on the successes and challenges of working in groups with an increased toolset for future collaborative activity.