Module Descriptors
DIGITAL TECHNOLOGIES
COMP40001
Key Facts
Digital, Technology, Innovation and Business
Level 4
30 credits
Contact
Leader: Paul Wheeler
Hours of Study
Scheduled Learning and Teaching Activities: 104
Independent Study Hours: 196
Total Learning Hours: 300
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1 to UG Semester 2
  • Occurrence B, Digital Institute London, UG Semester 1 to UG Semester 2
  • Occurrence C, Asia Pacific Institute of IT Sri Lanka (Colombo), UG Semester 1 to UG Semester 2
  • Occurrence D, Asia Pacific Institute of IT Sri Lanka (Kandy), UG Semester 1
  • Occurrence F, British University Vietnam Hanoi, UG Semester 1 to UG Semester 3
  • Occurrence F, British University Vietnam Hanoi, UG Semester 1 to UG Semester 2
  • Occurrence G, Asia Pacific Institute of IT Sri Lanka (Colombo), UG Semester 1 to UG Semester 2
  • Occurrence J, Asia Pacific Institute of IT Sri Lanka (Kandy), UG Semester 1 to UG Semester 2
  • Occurrence K, Asia Pacific Institute of IT Sri Lanka (Colombo), UG Semester 2 to UG Semester 3
  • Occurrence L, Asia Pacific Institute of IT Sri Lanka (Kandy), UG Semester 2 to UG Semester 3
  • Occurrence M, Asia Pacific Institute of IT Sri Lanka (Colombo), UG Semester 3 to UG Semester 1
  • Occurrence N, Asia Pacific Institute of IT Sri Lanka (Kandy), UG Semester 3 to UG Semester 1
  • Occurrence O, Asia Pacific Institute of IT Sri Lanka (Colombo), UG Semester 2 to UG Semester 1
  • Occurrence P, Asia Pacific Institute of IT Sri Lanka (Kandy), UG Semester 2 to UG Semester 1
  • Occurrence Q, British University Vietnam Hanoi, UG Semester 2 to UG Semester 1
Sites
  • Asia Pacific Institute of IT Sri Lanka (Colombo)
  • Asia Pacific Institute of IT Sri Lanka (Kandy)
  • British University Vietnam Hanoi
  • Digital Institute London
  • Stoke Campus
Assessment
  • Examination - Hardware Class test (1 hour) weighted at 30%
  • Practical - Cloud Business Presentation (15 minutes) weighted at 30%
  • Examination - Mathematical Skills Test (1 hour) weighted at 40%
Module Details
Module Learning Outcomes
1. TO DEVELOP A CLEAR AND DETAILED KNOWLEDGE RELATED TO CORE DIGITAL HARDWARE SKILLS. Knowledge and Understanding
Application

2. TO DEVELOP AND APPLY PROBLEM SOLVING AND PRESENTATION SKILLS FOR BOTH COMPUTING AND THE WIDER BUSINESS ENVIRONMENT.
Problem Solving
Communication

3. TO DEVELOP AND APPLY PRACTICAL MATHEMATICAL SKILLS TO A NUMBER OF COMPUTING APPLICATIONS SCENARIOS.
Problem Solving
Application
Module Assessment Details
The portfolio will consist of the following assessment elements:

A class test to assess core digital hardware skills (duration 1 hour) - 30% testing Learning Outcomes 1 and 3.
A Group presentation of a Cloud based solution (duration 15 minutes) - 30% assessing Learning Outcomes 1 to 3.
ONE applied mathematical skills test equally weighted (1 hours) - 40% assessing Learning Outcomes 2 and 3.
Module Indicative Content
This module develops undergraduate students in the skills set required to successfully gain employment. It is expected the following skills set are introduced, developed and enhanced in order to focus the application of technical skills across all study modules. The module will also consider the correct and trustworthiness of appropriate software/hardware used.

Digital technology and Future systems
Ethics and Health & Safety within a cyber security world
Computer number systems
Emerging technologies - Robotics, Ai, Quantum Computing, Organic Computing, and Google API
System block design of a Computer in order to answer What’s inside a computer (and how not be duped by good sales people)
Prediction of future technologies
Cloud based solutions (Virtualisation, OS systems, Public, Private, Hybrid Cloud, SaaS, PaaS, and HaaS /IaaS)
Team based presentation of real life systems, (e.g. "Current Sales pitch to convert Staffordshire libraries into a new cloud business")
Introduction to Networking/CISCO Lab Topologies, and simple IPv4 subnet

Application of mathematics
Numbers: Whole numbers, converting between fractions, decimals and percentages, approximation, multiples and factors, laws of indices, standard form, Surds – higher, and financial mathematics
Algebra: Algebraic expressions, algebraic formulae, solving linear equations, solving simultaneous equations, solving quadratic equations, inequalities, sequences, straight line graphs and other graphs, transformation of curves, algebraic fractions, using and interpreting graphs
Ratio, proportion and rates of change: Ratio in context, percentages, direct and inverse proportion
Geometry and Measure: Angles, lines and polygons, loci and constructions, 2/3-dimensional shapes, circles, sectors and arcs, circle theorems, transformations, Pythagoras' theorem, units of measure, trigonometry, and vectors
Probability and Statistics: Probability, collecting data, representing data, and analysing data
Problem Solving: Solving 'number', 'graphical’,'geometric', 'algebraic', and 'statistical' problems
Game Computation: Matrices, operations, and transformations
Introduction to Calculus: Differentiation and applications of first and second order derivatives, Integration, and application
Module Learning Strategies
The module will be delivered via a series of lectures and tutorials / practical’s.
There will be two lectures given to the entire group each week (52 lecture hours in total). Students will also receive two-hour tutorials / practical’s each week (52 tutorial/practical hours in total). The core material will be presented during the lectures and the tutorials will give students the opportunity to gain confidence and experience through practice on suitable examples. Lectures and tutorials will alternate throughout the week so that confidence can be built up before lectures move on to the next topic.
Assessment is in the form of mini in-class formal tests and group based presentations
Module Texts
Stroud, K. A. & Stroud, D. J (2018 Edition/Reprint), Foundation Mathematics, Palgrave Macmillan, ISBN: 978-0230579071

Croft, A. & Davidson, R. (2018 Edition/Reprint), Foundation Maths, Prentice Hall, ISBN: 0131979213

Truss, J. (2018 Edition/Reprint), Discrete Mathematics for Computer Scientists, Addison-Wesley,
ISBN: 0201360616

Clements, A. (2018 Edition/Reprint), The Principles of Computer Hardware, Oxford University Press,
ISBN 978-0199273133
Module Resources
Suitable enhanced teaching room with access to hardware resources.
Module Special Admissions Requirements
None
Web Descriptor
This module extends your Staffordshire graduate skills set enabling you to explore the different areas of technology within computing and identify core elements within the field in order to make an informed choice for purchasing, designing, and developing systems. In addition to these core skills you will consolidate your mathematical skills in order to apply them to your chosen specialism.