Module Learning Outcomes
1. DEMONSTRATE PERSONAL SKILLS RELATED TO DESIGN, COMBINED WITH PRESENTATION SKILLS TO SUCCESSFULLY PRESENT TO OTHERS IDEAS AND CONCEPTS RELATED TO AI AND ROBOTICS IN CREATING CREATIVE AND ORIGINAL SOLUTIONS.
Knowledge and Understanding,
Analysis,
Communication
2. DEMONSTRATE THE SKILLS REQUIRED TO CONTRIBUTE AND WORK SUCCESSFULLY IN A GROUP-WORKING CONTEXT AND SET OF ACTIVITIES.
Problem Solving
3. ANALYSE AND DRAW APPROPRIATE CONCLUSIONS THROUGH REFLECTION ON THE LIMITATIONS OF ROBOTIC AND AI BASED SYSTEMS WHEN INTEGRATED.
Reflection
Module Assessment Details
Assignment 1 -
Individual Skills Portfolio: Each student should maintain a learning journey skills portfolio which contains a copy of weekly meetings, evidence of individual contribution, and a reflective personal critical review of the activities and suggested improvements learned from developing solutions (Learning Outcomes 1 to 3).
Assignment 2 -
Group Engagement log: A grade is attributed to the group contribution to the activities, examining areas such as originality, functionality of design, group interaction, and organisation skills etc. (Learning Outcomes 1 to 3).
Module Indicative Content
This module will engage students in:
- Organising, and designing STEM related activities such as ‘SOAP-BOX’ racing using both traditional and Electric vernacular design either as a ride-on or drag racing approach.
- Designing human / Robotic limbs construction - simple mechanics joints
- Simple programming using commonplace Robotic Arms under various modes of operation
- Creative design of “Future Products with AI” e.g. Smart Cars, Terminator, and Talking Computer
These named activities should embody Staffordshire University’s aim to create Bold, Daring, Curious, and Connected students who are digitally capable on many aspects.
Throughout the module students in completing design activities will consider the correct and trustworthiness of appropriate software/hardware used, and give appropriate consideration to Health and Safety, and potential Cyber Attack, and Data breaches.
Module Learning Strategies
This module will engage students with local Schools, and Colleges in practical design and manufacture, in order to enable analysis and reflection on a series of team activities backed up by means of a competitive forum. This will engage students to develop their own interaction styles and associated esteem whilst working within a team. Students will develop management skills related to organisation, promotional events, and skills from working within the community.
Module Texts
Gadd K. (2018 Edition/Reprint), TRIZ for Engineers: Enabling Inventive Problem Solving. Wiley-Blackwell, ISBN: 978-0470741887
Graves, C. & Graves, A. (2018 Edition/Reprint), The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn, McGraw-Hill Education, ISBN: 978-1259644252
Martinez, S. (2018 Edition/Reprint), Invent to Learn: Making, Tinkering, and Engineering in the Classroom – Constructing Modern Knowledge Press, ISBN: 978-0989151108
Wilkinson, K. & Petrich M. (2018 Edition/Reprint), The Art of Tinkering: Meet 150 Makers Working at the Intersection of Art, Science & Technology. Weldon Owen, Inc., ISBN: 978-1616286095
Module Special Admissions Requirements
None