Module Descriptors
COMPUTING MATHEMATICS (DL)
COMP40059
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Anne Jenkins
Hours of Study
Scheduled Learning and Teaching Activities: 8
Independent Study Hours: 192
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2
  • Occurrence B, Stoke Campus, UG Semester 3 to UG Semester 1
  • Occurrence C, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • Test 1 (online multiple choice) 45 mins, 12 questions weighted at 25%
  • Test 2 (online multiple choice) 45 mins, 12 questions weighted at 25%
  • Test 3 (online multiple choice) 45 mins, 13 questions weighted at 25%
  • Test 4 (online multiple choice) 45 mins, 13 questions weighted at 25%
Module Details
INDICATIVE CONTENT
Basic maths concepts

Part 1: Propositional Logic and Introduction to Matrices

Part 2: Set Theory, Concept of Functionality, Exponential and Logarithmic Functions, and Probability

Part 3: Calculus and Descriptive Statistics

Part 4: Trigonometry and Complex Numbers
ADDITIONAL ASSESSMENT DETAILS
Tests - Each test assesses all four learning outcomes. The tests will consist of mathematical problems and questions that students must work through and choose the most appropriate answer to (Learning Outcomes 1 to 4).
LEARNING OUTCOMES
1. On completion of this module, you will be able to demonstrate a knowledge of fundamental maths and statistical concepts and processes applicable to computing.

Knowledge and Understanding,

Problem Solving

2. On completion of this module, you will be able to identify appropriate methodology for solving quantitative problems.

Analysis, Reflection

3. On completion of this module, you will be able to apply suitable mathematical and statistical techniques to obtain solutions.

Application

4. On completion of this module, you will be able to interpret in context the solution(s) to quantitative problems.

Analysis, Application

LEARNING STRATEGIES
Students will have participated in an award induction workshop where they will learn how to use the Virtual Learning Environment (VLE) employed for the study of this module. Subsequently, students will work through the module material provided on the VLE at a pace suggested within the VLE for the module. Students will be encouraged to discuss relevant aspects within discussion forums that are part of the VLE. The forums will allow discussion with a student’s peer group as well as the module tutor. The module tutor can also be contacted via a dedicated email address.
RESOURCES
Requires internet access to Virtual Learning Environment
REFERENCE TEXTS
Higher Maths: Comprehensive textbook for the CfE (Leckie Student Book), S. Welsh et.al,¿Leckie; Second edition, 2020 Foundation Mathematics, K. A. Stroud & D. J., Palgrave Macmillan, 2009

Foundation Maths, A. Croft and R. Davidson, Prentice Hall 2006

Discrete Mathematics for Computer Scientists, J. Truss, Addison-Wesley 1999

Practical Discrete Mathematics: Discover math principles that fuel algorithms for computer science and machine learning with Python, R. T. White, Packt Publishing, 2021
WEB DESCRIPTOR
Maths is fundamental to the world of computing. In this module, you will learn the mathematical skills that you will use in your other modules as you progress through your course. The module will cover logic and matrices, set theory and probability, calculus and statistics, and trigonometry and complex numbers. The focus of the module is applied and practical so that what is learned is of value to the whole course and modules.
SPECIAL ADMISSIONS REQUIREMENTS
Must be RAF personnel who have completed Trade Group 4 Basic Trade Training.