Module Descriptors
WEB STANDARDS
COMP40071
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Robin Oldham
Hours of Study
Scheduled Learning and Teaching Activities: 34
Independent Study Hours: 24
Total Learning Hours: 58
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2 to UG Semester 3
Sites
  • Stoke Campus
Assessment
  • WALK THROUGH PRACTICAL - 15 MINUTES weighted at 40%
  • PRESENTATION OF PRACTICAL - 25 MINUTES weighted at 60%
Module Details
LEARNING OUTCOMES

Design, create and test a web-based prototype using current web standards and tools

Application

Evaluate web applications for users including accessibility, performance and search engine optimisation

Analysis, Application

Demonstrate an understanding of current web standards and their influence and application in prototyping interfaces

Learning

Convert media into suitable formats for web prototypes, using current tools and practices

Application, Problem Solving

ADDITIONAL ASSESSMENT DETAILS
Walk Through Practical (LO 1, 3)

Given a scenario and a target audience

Create a prototype using current web standards, and utilising design tokens via CSS

Walk through the design (live) showing the prototype and demonstrating how easy it would be to change using the design tokens

Presentation of Practical (LO 1-4)

Following feedback, refine the web application

INDICATIVE CONTENT
Web Standards

Web design principles

HTML / CSS Introduction

CSS Variables for themes

Tools to help

Creating web prototypes

Converting images for web applications

Performance, SEO, GDPR, Accessibility

The uses of meta data in web applications and media files

Testing web pages to feed forward to developers

The use of front-end development tools to aid in user interfaces

Design systems (for developers)
WEB DESCRIPTOR
In this module, you will gain knowledge in web standards and building web applications that are suitable for their purpose. You will specifically gain an insight into the role of web standards bodies and user experience optimisation.
You will establish a solid foundation in the basic principles of client-side programming for the web including HTML, CSS, and will learn the essential skills necessary to give you confidence in designing, implementing and testing digital prototypes with a focus on user experience.
LEARNING STRATEGIES
This will be taught in 4 sprints. Students will be required to read around the subject between sprint weeks, using guided sources.



The pattern of sprints will replicate the terminology and the ethos of how UX teams work in industry.



There will be a welcome day for all modules in that term on the first day of the first sprint.



Each sprint will have 1 day (7 hours) of contact totalling 28 hours, plus 6 hours online throughout the module, so 34 hours in total.



Contact will be a combination of workshops, lectures and guest seminars facilitating individual and group work.
TEXTS
None – resources will be given in class and via the resource list below
RESOURCES
https://web.dev/learn

https://developer.mozilla.org/en-US/docs/Learn

https://www.w3.org/WAI/