Module Descriptors
UX METHODS 1
COMP40072
Key Facts
Digital, Technology, Innovation and Business
Level 4
20 credits
Contact
Leader: Robin Oldham
Hours of Study
Scheduled Learning and Teaching Activities: 34
Independent Study Hours: 24
Total Learning Hours: 58
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 2 to UG Semester 3
Sites
  • Stoke Campus
Assessment
  • REPORT - 1500 WORDS weighted at 40%
  • PRESENTATION OF COURSEWORK - 30 MINUTES weighted at 60%
Module Details
LEARNING OUTCOMES
Use current tools and the knowledge of the principles of design systems to produce design documentation for a given context

Knowledge & Understanding


Analyse data sets, using current tools, to evaluate user journeys

Learning, Enquiry, Analysis


Utilise current methods to evaluate user interfaces and service design from an expert’s perspective

Knowledge & Understanding, Learning, Enquiry


Evaluate a range of UX methods and approaches for a UX specialist, and reflect on their use in a given context

Knowledge & Understanding, Analysis, reflection

ADDITIONAL ASSESSMENT DETAILS
Report (LO 1, 4)

Evaluation of UX methods and tools, reflecting on their suitability for a given context, and how they would enhance communication between UX designers and application developers.

Demonstration of the use of tools such as storybook via the creation of a guide for a given context



Presentation of Coursework (LO 1-3)

You will be given a scenario and current solution to that scenario.

Use expert methods to evaluate the current solution, and present your findings

Analyse current data using AI tools from analytics

Test of a service design using appropriate methods

Presentation (live) of the analysis of the current system and the suggestions for improvements
INDICATIVE CONTENT
Introduction to UX methods and terminology

Differences between pre and post development methods

Agile approaches

User centred Design

Theory of design systems and tools such as Storybook

UX methods for Post development evaluation

Expert Tools for post deployment evaluation (Heuristics, walk-throughs)

Interpreting analytics data

Analytics and AI Testing

Testing service design of a complete service
WEB DESCRIPTOR
UX methods 1 covers practices spanning the entire product development lifecycle. Focussing on foundational research topics including user research frameworks, user stories, and considerations of legal and ethical issues, Agile and User-Centred Design which emphasize iterative improvements based on continuous user feedback. You will develop evaluation approaches to facilitate expert analysis such as heuristics and walk-throughs, alongside analytics interpretation and AI to refine and optimize user experiences.
LEARNING STRATEGIES
This will be taught in 4 sprints. Students will be required to read around the subject between sprint weeks, using guided sources.



The pattern of sprints will replicate the terminology and the ethos of how UX teams work in industry.



There will be a welcome day for all modules in that term on the first day of the first sprint.



Each sprint will have 1 day (7 hours) of contact totalling 28 hours, plus 6 hours online throughout the module, so 34 hours in total.



Contact will be a combination of workshops, lectures and guest seminars facilitating individual and group work.
TEXTS
Rogers, Y, Sharp, H, Preece, J (2023) Interaction Design: Beyond Human-Computer Interaction Paperback Publisher ¿ : ¿ Wiley; 6th edition
RESOURCES


https://www.interaction-design.org/

https://www.nngroup.com/

https://lawsofux.com/