LEARNING OUTCOMES
Use current tools and the knowledge of the principles of design systems to produce design documentation for a given context
Knowledge & Understanding
Analyse data sets, using current tools, to evaluate user journeys
Learning, Enquiry, Analysis
Utilise current methods to evaluate user interfaces and service design from an expert’s perspective
Knowledge & Understanding, Learning, Enquiry
Evaluate a range of UX methods and approaches for a UX specialist, and reflect on their use in a given context
Knowledge & Understanding, Analysis, reflection
ADDITIONAL ASSESSMENT DETAILS
Report (LO 1, 4)
Evaluation of UX methods and tools, reflecting on their suitability for a given context, and how they would enhance communication between UX designers and application developers.
Demonstration of the use of tools such as storybook via the creation of a guide for a given context
Presentation of Coursework (LO 1-3)
You will be given a scenario and current solution to that scenario.
Use expert methods to evaluate the current solution, and present your findings
Analyse current data using AI tools from analytics
Test of a service design using appropriate methods
Presentation (live) of the analysis of the current system and the suggestions for improvements
INDICATIVE CONTENT
Introduction to UX methods and terminology
Differences between pre and post development methods
Agile approaches
User centred Design
Theory of design systems and tools such as Storybook
UX methods for Post development evaluation
Expert Tools for post deployment evaluation (Heuristics, walk-throughs)
Interpreting analytics data
Analytics and AI Testing
Testing service design of a complete service
WEB DESCRIPTOR
UX methods 1 covers practices spanning the entire product development lifecycle. Focussing on foundational research topics including user research frameworks, user stories, and considerations of legal and ethical issues, Agile and User-Centred Design which emphasize iterative improvements based on continuous user feedback. You will develop evaluation approaches to facilitate expert analysis such as heuristics and walk-throughs, alongside analytics interpretation and AI to refine and optimize user experiences.
LEARNING STRATEGIES
This will be taught in 4 sprints. Students will be required to read around the subject between sprint weeks, using guided sources.
The pattern of sprints will replicate the terminology and the ethos of how UX teams work in industry.
There will be a welcome day for all modules in that term on the first day of the first sprint.
Each sprint will have 1 day (7 hours) of contact totalling 28 hours, plus 6 hours online throughout the module, so 34 hours in total.
Contact will be a combination of workshops, lectures and guest seminars facilitating individual and group work.
TEXTS
Rogers, Y, Sharp, H, Preece, J (2023) Interaction Design: Beyond Human-Computer Interaction Paperback Publisher ¿ : ¿ Wiley; 6th edition
RESOURCES
https://www.interaction-design.org/
https://www.nngroup.com/
https://lawsofux.com/