LEARNING OUTCOMES
Demonstrate an understanding of the concepts and principles of user experience (UX) and the roles of a UX team
Knowledge and Understanding, Learning
Communicate appropriately with non-specialists in a written and verbal form
Communication
Reflect on the key differences between product, content, service design and interface design
Reflection
Demonstrate an understanding of design principles, and issues that affect design
Knowledge and Understanding
ADDITIONAL ASSESSMENT DETAILS
Report (LO 1,2)
A report on the current state of UX and the roles within a UX team, showing context with examples from work practices
Live Presentation (LO 2,3,4)
Overview of the current areas of design for a given scenario
Reflection on the differences between product, content, service design and interface design
15 mins plus 5 mins questions
INDICATIVE CONTENT
What is UX – in digital and outside digital context
Working in UX
Introduction to Theories of UX
Good and Bad UX by example
Human Computer Interaction
User Interface Design v UX
Introduction to Design Principles
Introduction to Accessibility
Product v content v service design
Overview of service design and a holistic approach to UX
The role of AI in user experience
Legal issues and regulations
Professional bodies in UX – who to watch
Presentation / writing skills
WEB DESCRIPTOR
This module will introduce you to what user experience (UX) is and how UX teams work in the workplace. It will introduce some of the key terms of UX and illustrate some of the key areas UX has an influence. It will also introduce some of the factors that impact UX, such as accessibility, design, service. It will start to look how artificial intelligence (AI) can be used to help UX professionals.
LEARNING STRATEGIES
This will be taught in 4 sprints. Students will be required to read around the subject between sprint weeks, using guided sources.
The pattern of sprints will replicate the terminology and the ethos of how UX teams work in industry.
There will be a welcome day for all modules in that term on the first day of the first sprint.
Each sprint will have 1 day (7 hours) of contact totalling 28 hours, plus 6 hours online throughout the module, so 34 hours in total.
Contact will be a combination of workshops, lectures and guest seminars facilitating individual and group work.
TEXTS
Park U, (2023) Introduction to Design Thinking for UX Beginners: 5 Steps to Creating a Digital Experience That Engages Users with UX Design, UI Design, and User Research. Start Building Your UX Publisher¿: ¿ Independently published
Voil N (2020) User Experience Foundations Publisher: ¿ BCS, The Chartered Institute for IT
Pereyra, I (2023) Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology Publisher¿: ¿ Rockport Publishers
RESOURCES
https://www.interaction-design.org/
https://www.nngroup.com/
https://lawsofux.com/