LEARNING OUTCOMES
Create interactive prototypes suitable for different screen sizes, considering accessibility guidelines
Knowledge & Understanding
Problem Solving, Application
Utilise web technologies and current tools to create prototypes for components, combining them into digital product designs, considering legal, accessibility and security implications
Enquiry, Analysis, Problem Solving,
Assess the current approaches in Artificial intelligence and related technologies to aid in the creation of digital prototypes
Enquiry, Application, Reflection
Create media assets for prototypes, showing examples of the process for performance, accessibility and other factors in design
Problem Solving, Application
ADDITIONAL ASSESSMENT DETAILS
Report (LO 1-2)
Presentation of plan for the prototype, showing some initial assets and ideas
Presentation / Demonstration (individual) (live) (LO 2,3)
Creation of initial prototype using components
Use of AI tools to help with the creation of the prototype
Evaluation of the prototype using current methods
Presentation / Demonstration (group work) (live) (LO 1-4)
Creation of final prototype, using current tools, and using created media assets
in a state ready to pass to developers,
with an evaluation of features so far in terms of accessibility, performance, legal and social issues
INDICATIVE CONTENT
Creating interactions with web pages
Further responsive design
Using AI for prototypes
Creating media for prototypes
Creating components using current tools such as Storybook
Form design / Authentication aspects / Cybersecurity implications
Accessibility and legal implications of applications
WEB DESCRIPTOR
This module extends the use of web standards to produce prototypes, taking into account component design.
This module also looks at how to utilise AI to aid prototype development, and the impacts of media in prototypes.
UX designers will produce prototypes that they can hand to developers, showing what needs completing.
LEARNING STRATEGIES
This will be taught in 4 sprints. Students will be required to read around the subject between sprint weeks, using guided sources.
The pattern of sprints will replicate the terminology and the ethos of how UX teams work in industry.
There will be a welcome day for all modules in that term on the first day of the first sprint.
Each sprint will have 1 day (7 hours) of contact totalling 28 hours, plus 6 hours online throughout the module, so 34 hours in total.
Contact will be a combination of workshops, lectures and guest seminars facilitating individual and group work.
TEXTS
None – resources will be given in class and via the resource list below¿
RESOURCES
https://web.dev/learn¿¿¿
https://developer.mozilla.org/en-US/docs/Learn¿
https://www.w3.org/WAI/¿¿