Module Descriptors
UX PROTOTYPING
COMP50105
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Robin Oldham
Hours of Study
Scheduled Learning and Teaching Activities: 34
Independent Study Hours: 24
Total Learning Hours: 58
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • PRESENTATION/DEMONSTRATION (INDIVIDUAL) 20 MINUTES weighted at 50%
  • PRESENTATION/DEMONSTRATION (GROUP WORK) 30 MINUTES weighted at 50%
Module Details
LEARNING OUTCOMES
Create interactive prototypes suitable for different screen sizes, considering accessibility guidelines

Knowledge & Understanding

Problem Solving, Application


Utilise web technologies and current tools to create prototypes for components, combining them into digital product designs, considering legal, accessibility and security implications

Enquiry, Analysis, Problem Solving,


Assess the current approaches in Artificial intelligence and related technologies to aid in the creation of digital prototypes

Enquiry, Application, Reflection


Create media assets for prototypes, showing examples of the process for performance, accessibility and other factors in design

Problem Solving, Application

ADDITIONAL ASSESSMENT DETAILS
Report (LO 1-2)

Presentation of plan for the prototype, showing some initial assets and ideas

Presentation / Demonstration (individual) (live) (LO 2,3)

Creation of initial prototype using components

Use of AI tools to help with the creation of the prototype

Evaluation of the prototype using current methods

Presentation / Demonstration (group work) (live) (LO 1-4)

Creation of final prototype, using current tools, and using created media assets

in a state ready to pass to developers,

with an evaluation of features so far in terms of accessibility, performance, legal and social issues
INDICATIVE CONTENT
Creating interactions with web pages

Further responsive design

Using AI for prototypes

Creating media for prototypes

Creating components using current tools such as Storybook

Form design / Authentication aspects / Cybersecurity implications

Accessibility and legal implications of applications
WEB DESCRIPTOR
This module extends the use of web standards to produce prototypes, taking into account component design.



This module also looks at how to utilise AI to aid prototype development, and the impacts of media in prototypes.



UX designers will produce prototypes that they can hand to developers, showing what needs completing.
LEARNING STRATEGIES
This will be taught in 4 sprints. Students will be required to read around the subject between sprint weeks, using guided sources.



The pattern of sprints will replicate the terminology and the ethos of how UX teams work in industry.



There will be a welcome day for all modules in that term on the first day of the first sprint.



Each sprint will have 1 day (7 hours) of contact totalling 28 hours, plus 6 hours online throughout the module, so 34 hours in total.



Contact will be a combination of workshops, lectures and guest seminars facilitating individual and group work.
TEXTS
None – resources will be given in class and via the resource list below¿

RESOURCES
https://web.dev/learn¿¿¿

https://developer.mozilla.org/en-US/docs/Learn¿

https://www.w3.org/WAI/¿¿