Module Descriptors
INTERFACE AND INTERACTIONS
COMP50106
Key Facts
Digital, Technology, Innovation and Business
Level 5
20 credits
Contact
Leader: Robin Oldham
Hours of Study
Scheduled Learning and Teaching Activities: 34
Independent Study Hours: 24
Total Learning Hours: 58
Pattern of Delivery
  • Occurrence A, Stoke Campus, UG Semester 1
Sites
  • Stoke Campus
Assessment
  • DEMONSTRATION OF COURSEWORK - 15 MINUTES weighted at 40%
  • PRACTICAL - 20 MINUTES weighted at 60%
Module Details
LEARNING OUTCOMES

Utilise advanced features of current design tools to create interactive prototypes

Knowledge & Understanding, Problem Solving

Analyse the requirements to produce components in a design system suitable for passing to developers

Analysis, Application

Apply advanced digital interface components (animations and transitions) in the design of user experience

Knowledge & Understanding, Application

Evaluate the context, and apply content design principles to improve the users experience in that context

Enquiry, Analysis, Application

ADDITIONAL ASSESSMENT DETAILS
Demonstration of Coursework (LO 1,2)

Initial diagrams in a current design tool to show the user journey and context. Initial prototype showing the content design with at least one example of animation and a component plan, backed up with research

Demonstration of design (live) with answers to questions
INDICATIVE CONTENT
Prototyping using design tool using tools such as Figma

Figma components

Interaction theory

Interaction Design (Storyboarding, user journeys, user stories)

Animation and Transitions

Content design

Info architecture

Content design frameworks

Linking content together

Discoverability of content

Graphic design to affect UX

Internationalisation / globalisation
WEB DESCRIPTOR
This module looks at design tools to create interactive prototypes, showing transitions and how designs contribute to content design.
LEARNING STRATEGIES
This will be taught in 4 sprints. Students will be required to read around the subject between sprint weeks, using guided sources.



The pattern of sprints will replicate the terminology and the ethos of how UX teams work in industry.



There will be a welcome day for all modules in that term on the first day of the first sprint.



Each sprint will have 1 day (7 hours) of contact totalling 28 hours, plus 6 hours online throughout the module, so 34 hours in total.



Contact will be a combination of workshops, lectures and guest seminars facilitating individual and group work.
TEXTS
Winters, S Edwards, R (2024) Content Design, Second edition: Research, plan and deliver the content your audience wants and needs Publisher: ¿ Lulu.com



Staiano F (2023) Designing and Prototyping Interfaces with Figma - Second Edition: Elevate your design craft with UX/UI principles and create interactive prototypes Publisher ¿ : ¿ Packt Publishing; 2nd edition
RESOURCES
https://www.interaction-design.org/

https://www.nngroup.com/

https://www.figma.com/resource-library/