Module Descriptors
WEB AND AUGMENTED REALITIES
COMP60006
Key Facts
Digital, Technology, Innovation and Business
Level 6
30 credits
Contact
Leader: Fiona Knight
Hours of Study
Scheduled Learning and Teaching Activities: 52
Independent Study Hours: 248
Total Learning Hours: 300
Assessment
  • Coursework - Student Case Study 40-minute presentation weighted at 50%
  • Practical Assignment Artefact weighted at 35%
  • Artefact Report - 1500 words weighted at 15%
Module Details
Module Learning Outcomes
1. CRITICALLY EVALUATE CURRENT RESEARCH IN EMERGING WEB, MEDIA OR MOBILE TECHNOLOGIES AND CONCEPTS AS PERTINENT TO USERS OR DEVELOPERS
Reflection,
Communication

2. CRITICALLY REFLECT ON THE DIRECTION WEB, MOBILE OR MEDIA IS HEADING, BASED ON CURRENT TRENDS, INFLUENCES, TAKING LEGAL, ETHICAL, SECURITY AND SOCIAL CONSIDERATIONS INTO ACCOUNT.
Communication

3. DEMONSTRATE AND CRITICALLY EVALUATE A PROTOTYPE IN ONE AREA OF CUTTING-EDGE WEB, MOBILE OR MEDIA TECHNOLOGIES.
Application

4. DEMONSTRATE CRITICAL UNDERSTANDING OF CURRENT AND EMERGING TECHNOLOGIES FOR IMMERSIVE WEB AND MOBILE CONTENT AND BE ABLE TO DEVELOP FOR THESE PRACTICALLY. Learning, Problem Solving

5. CRITICALLY EVALUATE APPROACHES TO DEVELOP AND DISTRIBUTE INTERACTIVE VR AND AR CONTENT USING WEB AND MOBILE TECHNOLOGIES.
Analysis
Module Additional Assessment Details
Assignment 1 –
An individual student Case Study consisting of a presentation of research findings on a chosen cutting-edge topic, and presentation / demonstration of a prototype built from these findings (Learning Outcomes 1 to 3).

Assignment 2 –
Creation of a small AR / VR artefact (Learning Outcomes 4 and 5).

Assignment 3 -
Supporting report as to the design and implementation of the AR/VR artefact, to showcase the student’s creation (Learning Outcomes 4 and 5).
Module Indicative Content
Web topics will include -
Emerging research in media, web and mobile app development
Current ‘real world’ techniques
Latest web development / media / mobile techniques
Latest interface design principles
Current Trends in Web, Mobile and Media Design and Development
Current influencers in web, mobile and media
Current security issues and developments in web, mobile and media
Legal, ethical and social aspects of cutting edge technologies

Augmented Reality topics include –
Applications of AR and VR
Media creation for immersive web
Immersive 360 videos
Visualisations in 3D
Immersive web experiences
Hardware for immersive VR & AR on web and mobile platforms
Web standards for AR & VR
Scripting for immersive web
Interactions in the VR and AR world
Module Learning Strategies
Semester One - 6 weeks of 3 hours of lectures, practical demonstrations, and individual meetings on the latest research and techniques. The remaining 8 hours in Semester One will be spread over the remaining teaching weeks to allow students to check their progress and for the lecturers to provide feedback on the student's application prototype.

Semester Two - 36 hours of lab-based workshop, which consists of follow along lectures and tutorial work.
The lab-based lectures will support the underlying knowledge and skills required to complete the module and will be facilitated with follow along coding sessions. You are also expected to research the area in your own time.
Module Texts
Various computing journals
W3C
Sekaran, U., (2016). Research Methods for Business: A Skill Building Approach. Wiley. 978-1119165552
Neelakantam, S. and Pant, T. (2017), Learning Web-based Virtual Reality, Apress, ISBN: 978-1-4842-2709-1
Parisi, P. (2016), Learning Virtual Reality, O’Reilly, ISBN: 978-1-491-92283-5
Wise, D. (2017), Augmented Reality for JavaScript developers, Packt Publishing

Module Resources
Journal articles
Current software / hardware to build prototypes in cutting edge technologies
360 and 3D cameras
3D modelling software
Modern web browsers
VR/AR Development environments
VR / AR hardware: including headsets, Mobile devices, Google cardboard (or equivalent)

Module Special Admissions Requirements
None
Web Descriptor
This module will allow you to research the latest cutting edge methods, tools and techniques in web design and development. Using this research, you will present your findings and show a small prototype to showcase those skills. You will also develop a deep understanding of the creation of latest web application development APIs and their use within the real world using contemporary technologies for consumption via the web.