LEARNING OUTCOMES
Undertake detailed, critical and evaluative research to support the development of an innovative Digital User Experience Solution to a work-based problem
Knowledge and Understanding
Enquiry
Learning
Analysis
Problem Solving
Apply recognised best practice methods, methodologies and approaches and apply effective approaches in developing a solution to a work-based problem
Application
Problem Solving
Critically evaluate the success and impact of digital user experience solution using appropriate test and evaluation methods
Enquiry
Analysis
Application
Reflection
Complete and present a well-managed project, considering risk management, relevant legal, ethical and social implications (including green computing) and complying with appropriate academic and professional requirements and codes of conduct
Knowledge & Understanding
Analysis
Problem Solving
Communication
Application
Reflection
Present a critical analysis of evidence demonstrating competence against a set of given criteria
Reflection
Communication
ADDITIONAL ASSESSMENT DETAILS
1 – Professional Discussion Underpinned by the Portfolio: duration 60 minutes.
Mapped to Learning Outcome 3, 5
To assess the demonstration through work-based evidence and learning content of the coverage of the breadth of the core of the standard throughout the duration of the and further explore the depth of understanding the KSBs
2 - Work-based Project Report with a project output: 2500 words plus or minus 10% and Presentation with questions: duration 50 minutes (typically 30 minutes presentation and 20 minutes questions +/-10%).
Mapped to learning Outcomes 1,2,3,4 & 5.
The project output must be in the form of a report including:
Executive summary, Background or context, Introduction, Methodology, Results section, Recommendations, Conclusion, Appendix
The apprentice must prepare and submit their presentation speaker notes and supporting materials. The presentations must include:
An overview of the project, the project scope (including key performance indicators), summary of actions undertaken by the apprentice and project outcomes and how these were achieved.
INDICATIVE CONTENT
A project demonstrating:
Business Goals and Functional Specifications
Competitive Analysis
Personas and UX Research
Sitemap and Information Architecture
Experience Maps, User Journeys and User Flows
UX Wireframes
Interactive Prototypes
Visual Design
Style-guide and Specifications for Developers
Usability Testing and Usage Analytics.
WEB DESCRIPTOR
This is the final module of the Digital User Experience Professional Integrated Degree Apprenticeship and brings together the apprentices finest piece of academic work in the Honours Project in combination with a portfolio of evidence to demonstrate competence in the Knowledge, Skills and Behaviours of the Apprenticeship Standard.
There are 3 components to the assessment, the production of the project report, a “presentation and questions” assessment of the project and finally the apprenticeship Professional Discussion supported by the broader portfolio of work built up throughout the apprenticeship.
The project is the completion of the project proposed in the Honours Project Proposal & Gateway module and is a substantial piece of work that meets the needs of the employer and shows the apprentice demonstrating the apprentice’s specialism Knowledge, Skills and Behaviours as well as the academic underpinning of the work.
LEARNING STRATEGIES
Module Launch (6 hours)
There are a series of induction lectures (typically 2 hours per week for four weeks) which cover the process and best practices you will need to be successful in your project. The module of the module as well as appropriate preparation for the EPA
Project Supervision (8 hours/apprentice)
Each apprentice will receive 16 x 30-minute supervision sessions throughout the duration of the Project supervision with the mode agreed with their supervisor. Apprentices may contact their academic supervisor outside of formal supervisory sessions as required.
Independent Learning
Your project will be completed in your workplace under the guidance of your mentor. You will complete a work-based learning agreement to ensure that arrangements are in place at your workplace to facilitate this work-based learning
TEXTS
Williams, K. (2018), Planning Your Dissertation (Pocket Study Skills), Red Globe Press; 2nd edition.
Burton, H, M. (2021), Your First Research Paper: Learn how to start, structure, write and publish a perfect research paper to get the top mark, independently published.
Dawson, C. (2015) Projects in Computing and Information Systems: A Student's Guide. 3rd edition. Pearson Education. ISBN: 9781292073460
Schwalbe, K. (2018) Information Technology Project Management. 9th edition. Course Technology Inc. ISBN: 978-1337101356
Robson, C. (2016) How to do a Research Project: A Guide for Undergraduate Students. 2nd Edition. Wiley. ISBN: 978-1118691328
RESOURCES
As determined by the agreed project proposal.