Module Descriptors
ADVANCED PROJECT MANAGEMENT & ENTREPRENEURSHIP (DL)
COMP70031
Key Facts
Digital, Technology, Innovation and Business
Level 7
20 credits
Contact
Leader: Janet Francis
Hours of Study
Scheduled Learning and Teaching Activities: 13
Independent Study Hours: 187
Total Learning Hours: 200
Pattern of Delivery
  • Occurrence A, Stoke Campus, PG Semester 2
Sites
  • Stoke Campus
Assessment
  • Coursework- Group Assignment 3000 words weighted at 70%
  • Examination - Class Test 45 mins weighted at 30%
Module Details
INDICATIVE CONTENT
Aspects of Entrepreneurship

Being an Entrepreneurship

How to identify and address opportunity

Project life cycle
Project stakeholders

Management skills
Project planning
Software cost estimation and commercial risk

Work module design, assignment and version control
Role of repository, project library and version control

Legal, social, environmental, societal, and ethical considerations

Health and Safety, diversity, and inclusion considerations

Identification and implementation of innovation

Risk elements and risk assessment
Contingency planning
Reporting and controls
Testing and testing plans: alpha and Beta
ADDITIONAL ASSESSMENT DETAILS
Group Assignment - This will involve the analysis, design and implementation of a required information system based on a given case study. Students will need to address both the project management issues involved and identify aspects of entrepreneurship (Learning Outcomes 1 to 4).
Class-test – Students will be provided a scenario for which they are to identify entrepreneurship elements and design for these (Learning Outcomes 1 to 4).
LEARNING OUTCOMES
1. CRITICALLY RESEARCH AND ANALYSE STANDARDS AND PROCEDURES WITHIN A PROJECT ENVIRONMENT TO SATISFY THE STAKEHOLDERS' REQUIREMENTS AND EXPECTATIONS.

Analysis,
Enquiry,
Knowledge & Understanding

2. BE ABLE TO MANAGE COSTS ESTIMATING, THE ESTIMATION OF TIME AND ESTIMATION OF RESOURCES, PROJECT PLANNING AND SCHEDULING IN THE CONTEXT OF A PROJECT AND THE COMMERCIAL RISKS INVOLVED WORKING WITHIN A TEAM.

Learning,
Problem Solving

3. MANAGE COMPUTING RESOURCES, HUMAN RESOURCES AND THE METHODS AND TOOLS, DEVELOPMENT TEAMS, STRUCTURE AND SIZE, TEAM BUILDING AND SKILLS ASSESSMENT, AND PROJECT CONTROL, EVALUATION AND REVIEWS INCLUDING THE CONSIDERATION OF THE RELEVANT ETHICAL AND SOCIAL IMPACT OF ANY CHANGE PROCESS.

Application,
Communication,
Enquiry

4. CRITICALLY COMPARE AND APPLY CONCEPTS OF ENTREPRENEURSHIP IN DESIGNING A SOLUTION APPROACH TO A PROBLEM.

Analysis,
Knowledge & Understanding

LEARNING STRATEGIES
All teaching sessions will blend theory and practical learning. Students will be introduced to curriculum concepts and ideas and will then be able to apply theory to practical examples within the same sessions. In addition, students will be provided with a range of resources for independent study such as case studies, academic papers and industry stories. There will be a mixture of practical and theoretical formative (mock or practice) exercises which will help students build knowledge and confidence in preparation for summative (formal) assessment.
REFERENCE TEXTS
All texts and electronic resources will be updated and refreshed on an annual basis and available for students via the online Study Links resource platform. All reference materials will be collated and curated and aligned to Equality, Diversity & Inclusion indicators.

Newton, R, (2016), Project Management Step by Step: How to Plan and Manage a Highly Successful Project (2nd Edition), Pearson

Pressman, R. (2014), Software Engineering: A Practitioner's Approach (Int'l Ed), McGraw-Hill
Brewer, J. and Dittman, K. (2009), Methods of IT Project Management, Prentice Hall; 1 edition
Lockyer, K. G. and Gordon, J. (2005), Project Management and Project Network Techniques, 7/e, Prentice Hall
Chavan, V. (2017) Project Management: A Beginner's Guide for the first time Project Manager, start hassle-free career to project management, Independent Publishing
WEB DESCRIPTOR
IS Projects have a reputation for being difficult to manage, and instances of IT projects that have ended disastrously late and/or over budget are often reported. However, surveys show that managers working on many of these projects have not received adequate training in basic project management, however good they may be technically. This module is intended to overcome this problem, to give you a 'running start' in a project team and to allow you to use your technical skills to maximum effect within the project environment.¿