Module Additional Assessment Details
100% in course assessment.
Assignment one:
Developing a static 3D scene, document construction. The scene is to be chosen from a list of appropriate seed ideas (1500 words). Weighting: 30%, Learning outcomes: 1 and 2.
Assignment two:
Developing and documenting an interactive 3D scene (different modelling environment than assignment one). Interaction to be developed in Java or JavaScript (2500 words). Weighting: 70%, Learning outcomes: 2, 3 and 4
Module Indicative Content
Introduction to practical and theoretical aspects of 3D computer graphics.
Students will:
study background theory of illumination, texturing and geometrical transformation
create 3D scenes with two different modelling systems
analyse, design and construct scenes in a structured, appropriate and efficient manner
document and justify design decisions
compare and contrast different modelling systems
compare time and effort required to build models
compare and criticise output form and visual quality
Module Learning Strategies
3 hours per week - typically one hour lecture and two hours of tutorial and practical sessions.
(1:n) (1:25)2
Module Texts
The VRML 2.0 Sourcebook, 2nd Edition, Ames, Nadeau & Moreland, Wiley, December 1996, ISBN: 0-471-16507-7
Andrew Glassners Notebook : Recreational Computer Graphics?, 2nd Edition, A. Glassner, Morgan Kaufmann, August 1999, ISBN: 1-558-60598-3
Module Resources
Lab PCs with:
Module web site
Cortona VRML/X3D viewer [free]
VrmlPad authoring system
Persistence of Vision Raytracer [free]
Java 2 developer's kit [free]
Open GL support
Module Special Admissions Requirements
Introductory programming
Must have studied Java or JavaScript programming