Module Descriptors
VIRTUAL AND AUGMENTED REALITY
COSE50664
Key Facts
Digital, Technology, Innovation and Business
Level 5
30 credits
Contact
Leader: James Banton
Hours of Study
Scheduled Learning and Teaching Activities: 72
Independent Study Hours: 228
Total Learning Hours: 300
Assessment
  • ASSIGNMENT weighted at 70%
  • REPORT weighted at 30%
Module Details
INDICATIVE CONTENT
Use of augmented reality hardware (E.g. Camera’s, 3D Controllers etc)
Use of augmented and virtual reality software APIs
Game specific VR and AR problems (Motion sickness, game design, etc)
Psychological aspects of VR
Applications of VR and AR
Rendering VR and AR worlds
Mathematics of VR and AR
REFERRING TO TEXTS
Earnshaw, R. A. (2014) Virtual reality systems.

International Journal of Virtual Reality [online] available from www.ijvr.org

Linowes, J. (2015) Unity Virtual Reality Projects. Packt Publishing ISBN-13 978-1783988556

Parisi. T. (2015) Learning Virtual Reality : Developing Immersive Experiences and Applications for Desktop, Web, and Mobile. O’Reilly Media. ISBN-13: 978-1491922835
ACCESSING RESOURCES
Visual Studio 2013 or above, game engine such as Unity 3D or equivalent
SPECIAL ADMISSIONS REQUIREMENTS
PRIOR STUDY OF:
CESCOM10074-4 Fundamentals of Game and Graphical System Development
CESCOM10083-4 Introduction to Software development
CESCOM10073-4 Fundamentals of Computing and Mathematics
Or equivalent
LEARNING OUTCOMES
1) Implement a virtual and/or augmented reality system using current software and hardware technology
(APPLICATION)

2) Critically understand the algorithms and mathematics required for basic 3D augmented environment changes, and the implementation of a virtual reality system
(KNOWLEDGE & UNDERSTANDING)

3) Analyse, select or devise appropriate algorithms and techniques for a given augmented and virtual reality problem area
(ANALYSIS, PROBLEM SOLVING)

4) Explain and understand the limits and problems with current virtual and augmented technology applications and algorithms
(ENQUIRY, KNOWLEDGE & UNDERSTANDING)
Module learning Strategies
"36 lecture hours and 36 tutorial/practical hours as,

Weeks 1- 6 & 13- 18
- Two lectures of 1 hour per week.
- One hours of tutorial/practical per week.
Weeks 7- 13 & 19- 26
- One lecture of 1 hour per week.
- Two hours of tutorial/practical per week.

Practicals will implement theory given in lecture material using chosen implementation framework.
"
Module Learning Strategies
"36 lecture hours and 36 tutorial/practical hours as,

Weeks 1- 6 & 13- 18
- Two lectures of 1 hour per week.
- One hours of tutorial/practical per week.
Weeks 7- 13 & 19- 26
- One lecture of 1 hour per week.
- Two hours of tutorial/practical per week.

Practicals will implement theory given in lecture material using chosen implementation framework.
"
MODULE ADDITIONAL ASSESSMENT DETAILS
An ASSIGNMENT weighted at 70%.
An REPORT weighted at 30%.

ASSIGNMENT Weighting 70%; Implement a VR/AR application meeting a set of given criteria (Learning Outcomes 1, 2 and 3).

REPORT Weighting 30% (Learning Outcomes 2 and 4).