Module Assessment Details
A Portfolio based coursework assessed by two in-class tests (1-hour each) weighted at 100% assessing Learning Outcomes 1, 2 and 3
Module Indicative Content
Introduction to Object based and Event Driven Programming
Introduction to Integrated Development Environments for supporting application development.
Fundamentals of Object based programming techniques including classes, attributes, methods and introducing implementing class relationships such as inheritance, interfaces, association, aggregation and polymorphism.
Introduction to designing OO applications using key elements of the Unified Modelling Language such as class diagrams, object diagrams and sequence diagrams.
Module Indicative Content
Module Launch (10 hours)
There will be a module launch during which 10 hours of face to face contact will be devoted to tasks which are designed to provide useful insights into the module content and purpose. In particular, for this module there will be presentations and some seminars will be led by industry professionals where possible.
Guided Learning (10 hours)
A module tutor who is part of the teaching team of the module will be allocated to you and you will meet them during the launch. Following the launch, there will be some materials on the VLE which are designed to guide your learning. Additionally, there will be at least one hour per week of contact time for the ten weeks following the launch. This will be used for learning guided led by your module tutor. It might be face to face classroom teaching if you are on day release. Alternatively, it might be a flipped classroom approach with online group seminars.
Independent learning (129 hours)
The module leader will provide resources through the virtual learning environment which will include videos and presentations as well as links to useful websites. Other academic learning will be achieved through reading around the subject area. Module tutors will suggest useful texts, though many others will be suitable and can be found in our e-library. If you require help understanding any of the concepts, you may contact your module tutor for assistance.
Part of your independent learning will take place in your workplace under the guidance of your mentor. You will complete a work-based learning agreement to ensure that arrangements are in place at your workplace to facilitate this work-based learning. You are encouraged to endeavour to apply your growing academic knowledge to improve your work practice and to reflect on your work-based experiences to improve your learning.
You will be required to complete assignment work during independent learning time. Assignment work for a 15 credit module at level 4 should take around 50 hours to complete.
Formal Formative Reviews (1 hour)
You will have 2 individual formal formative reviews with your module tutor during the course of the module. These will be circa 30-minute telephone/skype calls during which your module tutor will be able to answer any queries that you have regarding module work. The review weeks are listed in the module handbook and your mentor will be invited to join the call and provide feedback.
Additional help with learning
You will have access to the departmental librarian and you will also have an academic coach who will organise group coaching sessions to guide you through your academic journey with us. As a student, you are more than welcome to visit the university at any time and to use the resources. During time at the university, you may arrange to meet your module tutor or academic coach for additional help.
Module Resources
Hardware and software suitable for supporting the Java development environment.
Module Special Admissions Requirements
Prior study of Software Fundamentals
Module Texts
Liang, Y. D. (2014). Introduction to Java Programming. 10th Edition (or later)
Pearson Educational. ISBN: 1292070013
Module Learning Outcomes
1. DEVELOP A PROBLEM BASED STRATEGY FOR CREATING AND APPLYING PROGRAMMED SOLUTIONS USING AN OBJECT ORIENTED PARADIGM.
Problem Solving
2. USE AN OBJECT ORIENTED DEVELOPMENT ENVIRONMENT IN THE DEVELOPMENT, TESTING AND DEBUGGING OF AN OBJECT ORIENTED APPLICATION.
Application
3. UNDERSTAND OBJECT AND EVENT DRIVEN APPROACHES TO SOFTWARE DEVELOPMENT.
Enquiry
Learning