Module Descriptors
STRATEGIC AND TACTICAL THINKING FOR GAMES
COSE60569
Key Facts
Digital, Technology, Innovation and Business
Level 6
15 credits
Contact
Leader: Stephen Webley
Hours of Study
Scheduled Learning and Teaching Activities: 24
Independent Study Hours: 126
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Indicative Content
Introduction to strategy and tactics, tractable representations of strategy and tactics, applying AI planning techniques to strategy and tactics (hill-climbing, reactive planning, STRIPS, Subsumption Architecture, etc), applications of strategic and tactical thinking in the context of computer games and business.
Module Additional Assessment Details
An assignment of 3000 words assessing Learning Outcomes 1, 2, 3 and 4
Module Learning Strategies
Two lectures per week, supported by handouts and informal question and answer sessions.
(1:n)2
Module Special Admissions Requirements
Prior study of either CE00341-5 AI methods or CE00921-5 Decision Theory and Cybernetics or equivalent
Module Texts
The Art of War, Sun Tzu, Filiquarian Publishing, 2006, ISBN: 978-1599869773
The Prince, Niccolo Machiavelli, Penguin, 2004, ISBN: 978-0140449150
Guerilla Warfare, Ernesto Guevara, BN Publishing, 2007, ISBN: 978-9562915717
Artificial Intelligence, Fifth Edition, George Luger, Addison Wesley,2005, ISBN:9780321263186
Serials relevant to the work of individual students to be accessed and downloaded from the library's website.
Module Resources
Materials provided by the lecturer (lecture notes etc), as well as library resources.