Module Resources
Visual Studio 2019
Unity
Version Control Software i.e. GitHub.
PC or Mac
Module Texts
Freemium Mobile Games: design and monetization.
o Author: Draganov, Dimitar.
o Publisher: Dimitar Draganov 2014.
o ISBN: 1-5123-2217-2, 978-1-5123-2217-0
Mobile Game Design Essentials.
o Author: Scolastici, Claudio & Nolte, David
o Publisher: Packt Publishing Birmingham 2013
o ISBN: 978-1-84969-299-1, 1-84969-299-8
Module Special Admissions Requirements
Prior Study of CESCOM10113-5: Further Games and Graphics Concepts
Module Learning Strategies
24 lectures presenting key topics and concepts.
24 supervised practical sessions for the completion of formative exercises.
Module Indicative Content
Introduction to mobile device application development
2D and 3D graphics programming on mobile devices
Native code programming on mobile devices
Graphics Techniques suited to mobile devices
Programming using Device APIs such as Accelerometers and Touch Input within game context.
Code design and optimisation techniques
Designing and publishing games on mobile devices
Developing for international markets. Ratings and ethical considerations
Financial models and project management for indie development
Comparison of development paradigms on different mobile platforms
Assessment Details
Design and prototype a mobile game, reflecting on design decisions made and relevance to mobile platform. (Learning Outcomes 2 and 3) 20% weighting
Create mobile game incorporating advanced programming techniques, must be appropriate for release to the current mobile market. (Learning Outcomes 3 and 4) 50% weighting
Written examination on topics explored in lecture content, focusing on mobile industry practices and ethics. (Learning Outcomes 1 and 5) 30% weighting
Web Descriptor
Mobile computer games are a huge sector within the computer games industry. In this module you will learn not only about the mobile games sector but also how to plan, build, test and publish mobile games to a popular platform.