Module Learning Outcomes
1. Identify and plan a suitable project and conduct critically evaluative research which demonstrates understanding and knowledge obtained through research.
2. Demonstratable use of appropriate project methodologies which are used to create and document workable roadmaps which demonstrates appropriate time management and organisational skills.
3. Using knowledge gained from research, design and create an appropriate and effective artefact.
4. Test, evaluate and document the project artefact, process, and result.
5. Carry out the project in an ethically responsible manner, fully in compliance with professional codes of conduct, considering any relevant legal, social, and ethical issues and including relevant risk assessment.
Module Additional Assessment Details
Midpoint interview – Informal conversation with an assessor at the midpoint stage of the project. 10%
Formal Report – A report which covers all aspects of the project using appropriate research techniques. 70%
Project Viva – Presentation of the research and findings along with a demonstration of the artefact. 20%
Presentation
Games Technology Research Project
This module will enable you to develop your research and self-learning skills by providing you with the opportunity to undertake and manage a significant independent project. You will be responsible for managing the project with the assistance of a supervisor. Overall, this module brings together all of the skills you have developed throughout your course and aims to develop your project management and communication skills.
You will be tasked to identify a potential games technology related project and write a project proposal. The project must be related to your course and be of a suitable level of complexity. Once approved you will conduct research, seek ethical approval, develop a complex artefact, conduct testing, and form a critical analysis of the project.
Appropriate methods of research will be used throughout the project such as reviewing literature, web-based research, data gathering, statistical analysis, reviewing products currently on the marking and presenting the resulting information appropriately.
You will be required to submit a report detailing the context of the project and the knowledge you have obtained through your research. The report should conform to prescribed standards of referencing and be critical throughout.
It is vital that you apply for faculty ethical committee approval for your project and complete a risk assessment.
The project topic will be chosen by yourself or a member of the games industry and will be approved by your academic supervisor and your course lead. In select cases a member of the industry may also act as a second supervisor for the project.
Games Technology Research Project
This module will enable you to develop your research and self-learning skills by providing you with the opportunity to undertake and manage a significant independent project. You will be responsible for managing the project with the assistance of a supervisor. Overall, this module brings together all of the skills you have developed throughout your course and aims to develop your project management and communication skills.
You will be tasked to identify a potential games technology related project and write a project proposal. The project must be related to your course and be of a suitable level of complexity. Once approved you will conduct research, seek ethical approval, develop a complex artefact, conduct testing, and form a critical analysis of the project.
Appropriate methods of research will be used throughout the project such as reviewing literature, web-based research, data gathering, statistical analysis, reviewing products currently on the marking and presenting the resulting information appropriately.
You will be required to submit a report detailing the context of the project and the knowledge you have obtained through your research. The report should conform to prescribed standards of referencing and be critical throughout.
It is vital that you apply for faculty ethical committee approval for your project and complete a risk assessment.
The project topic will be chosen by yourself or a member of the games industry and will be approved by your academic supervisor and your course lead. In select cases a member of the industry may also act as a second supervisor for the project.
Module Learning Strategies
An important part of the learning strategy is the direct one-to-one supervision of your project by a supervisor. Contact hours would typically be 20 minutes per week.
2-hour induction sessions are also provided for the first 4 weeks, the topics will include:
Appropriate project topics
Documentation structure
Ethical approval
Project identification
Project management
Research techniques
Presentation guidance
Most of your time will be spent in self-managed learning. You will be expected to manage the project by using a suitable project methodology and use this to manage your time and reflect on your progress.
You will prepare for and conduct business-like meetings with your supervisor and communicate clearly and effectively with them. An important part of your learning will take place in direct discussion with your supervisor.
Module Texts
Creswell, J. and Creswell, J., 2018. Research Design: Qualitative, Quantitative and Mixed Methods Approaches. 5th ed. SAGE. ISBN: 1506386768
Bell, J. and Waters, S., 2018. Doing Your Research Project. 7th ed. Open University Press. ISBN: 033524338x
Module Special Admissions Requirements
None