Module Descriptors
PROFESSIONAL GAMES DEVELOPMENT AND RESEARCH TECHNIQUES
COSE70641
Key Facts
Digital, Technology, Innovation and Business
Level 7
15 credits
Contact
Leader: Shaun Reeves
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Indicative Content
Structure of a games company.
Business and legal aspects of games development.
Creating a games company.
Commercial risks.
Ethics of games development.
CV writing and portfolio creation.
Research techniques.
Scientific risk in modelling games worlds.
Publishing academic research papers.
Career planning, project management, globalisation and its impact.
Reflection on personal development in both an academic and a broader context.
Presentation and dissemination of research, research proposal specification, techniques of research report writing, research management, regulations and supervisors role
Module Special Admissions Requirements
None
Module Resources
None
Module Texts
How to Research. Blaxter, L et al. (2010). Open University Press ISBN-13: 978-0335238675
Game Development Essentials: Game Industry Career Guide. Moore, M E. (2009). Delmar Cengage ISBN-13 978-1428376472
Module Additional Assessment Details
ASSIGNMENT Weighting 100% Literature review and critical proposal of a solution to a games industry related problem, with associated presentation (Learning Outcomes 1, 2, and 3).
The presentation will be to lecturing staff and a group of peers. All students will be expected to give critical feedback and this will form part of their assessment criteria.
Module Learning Strategies
26 lectures presenting key topics and concepts. 13 supervised practical sessions.