INDICATIVE CONTENT
In relation to your specialist area and particular themes within your practice, it will be necessary for you to identify, research and analyse, amongst other things, the following: design and media theory, key practitioners, user research [if appropriate], contemporary practice, design and media research and design and media production processes.¿
You will develop an understanding of your own area of study as well as deploying effective strategies of project management. You will be expected to undertake both primary and secondary research, and to assimilate and interpret it before presenting your assignment findings in an academically appropriate manner.¿
Completion of the assignment is intended to assist in the development of your research, analysis and communication skills, which will be valuable to your future employability. These include identifying appropriate subject[s] for research, selecting appropriate research and analysis methods, managing your time and the resources available, analysing your findings and communicating them in an appropriate and effective manner.¿
One part of this report will be extended primary research that will magnify one aspect of the assignment.¿
ADDITIONAL ASSESSMENT DETAILS
[Learning Outcomes 1-4] will be assessed by:¿
A 4000 word illustrated report or Essay plus bibliography and (where appropriate) glossary and appendices, including primary research.¿
Key Information Set Data:¿
100% coursework¿
LEARNING STRATEGIES
An introductory presentation¿
Student presentations of the 'Big ideas' postcards of possible research topics¿
Spending the majority of your time in personal study and research when you will be conducting desk research as well as using resources such as the library and the Design Archive.¿
Ongoing group and individual tutorials with the module tutor¿
A mid-assignment verbal presentation - students will articulate how their assignment is developing and any problems they may be experiencing; this will function as a tutorial in consultation with others - in order to share solutions, tactics and experiences.¿
Employment of primary research methods that may include interviews, focus groups, creation and analysis of questionnaire returns and experimentation.¿
Production of a first draft report¿
Key Information Set Data:¿
30% scheduled learning and teaching activities¿
70% guided independent learning
LEARNING OUTCOMES
1. IDENTIFY AND DEVELOP A RESEARCH PROJECT IN AN AREA OF YOUR CHOICE.
Application
2. SELECT AND EMPLOY A RANGE OF RESEARCH METHODOLOGIES TOGETHER WITH AN UNDERSTANDING OF CONTEMPORARY PRACTICE AND THE DESIGN PROCESS IN YOUR OWN AREA OF STUDY.
Enquiry
3. GATHER RESEARCH MATERIAL AND TO ANALYSE IT EFFECTIVELY AND ACCURATELY.
Analysis
4. PRESENT YOUR FINDINGS IN AN EFFECTIVE AND ACADEMICALLY APPROPRIATE MANNER AND ON TIME IE EFFECTIVELY PLAN AND EXECUTE RESEARCH.¿
Communication
RESOURCES
Computer workshop facilities and appropriate software¿
Internet access¿
Design Archive¿
Blackboard¿
REFERENCE TEXTS
Bell, J. and Waters, S. (2018) Doing Your Research Project. Maidenhead: McGraw-Hill Education.
Burnham, D. (2012) Studying Independently and Producing Better Written Work. 2013th edn. Staffordshire UK: Faculty of Arts, Media and Design - Staffordshire University.
Crouch, C. and Pearce, J. (2012) Doing Research in Design. London: Bloomsbury Publishing Plc.
Denscombe, M. (2014) Good Research Guide: For Small-Scale Social Research Projects. Milton Keynes: McGraw-Hill Education.
Doyle, S., Grove, J. and Sherman, W. (2018) History of illustration. New York: Fairchild Books.
Duncan, R., Taylor, M.R. and Stoddard, D. (2015) Creating Comics as Journalism, Memoir, and Nonfiction. 1st edn. Milton: Routledge.
Gray, C. and Malins, J. (2004) Visualizing Research: A Guide to the Research Process in Art and Design. Abingdon, Oxon: Routledge.
Hague, I. (2020) Folding, Cutting, Reassembling: Materializing Trauma and Memory in Comics. Palgrave Macmillan.
Harrod, T. (2018) Craft. London: Whitechapel Gallery.
Hughes, J. (2012) SAGE visual methods. London: SAGE.
Luckman, S. and Andrew, J. (2020) Craftspeople and Designer Makers in the Contemporary Creative Economy. Cham: Springer International Publishing AG.
Mann, S. (2010) Study Skills for Art, Design and Media Students. Harlow: Pearson Education UK.
Mikkonen, K. (2017) The Narratology of Comic Art (Edition 1). 1st edn. London: Routledge.
Neil Cohn, C. (2016) The visual narrative reader. Bloomsbury.
Racz, I. (2009) Contemporary crafts, Oxford: Berg.
Raizman, D. (2003) History of modern design : graphics and products since the industrial revolution. London: Laurence King Publishing.
Rose, G. (2016) Visual methodologies : an introduction to researching with visual materials. 4th edn. London: SAGE.
Taylor, S., Toraldo, M.L., Bell, E. and Mangia, G. (2018) The Organization of Craft Work: Identities, Meanings, and Materiality. Taylor and Francis.
Ware, C. (2008) Visual thinking for design. Amsterdam ;: Morgan Kaufmann.
Wigan, M. (2007) Sequential Images. Lausanne: AVA Academia.
Williamson, C. (2013) Low-Tech Print: Contemporary Hand-Made Printing. London: Laurence King Publishing.
WEB DESCRIPTOR
In relation to your specialist area and particular themes within your practice, it will be necessary for you to identify, research and analyse, amongst other things, the following: design and media theory, key practitioners, user research [if appropriate], contemporary practice, design and media research and design and media production processes.¿
You will develop an understanding of your own area of study as well as deploying effective strategies of project management. You will be expected to undertake both primary and secondary research, and to assimilate and interpret it before presenting your assignment findings in an academically appropriate manner.¿
Completion of the assignment is intended to assist in the development of your research, analysis and communication skills, which will be valuable to your future employability. These include identifying appropriate subject[s] for research, selecting appropriate research and analysis methods, managing your time and the resources available, analysing your findings and communicating them in an appropriate and effective manner.¿
One part of this report will be extended primary research that will magnify one aspect of the assignment.
LEARNING STRATEGIES
An initial demonstration of research ideas and topics for feedback and discussion.
This module includes time allocated to timetabled sessions, in addition you will be expected to allocate appropriate hours for self-directed learning.
You will be spending the majority of your time in personal study and research, when you will be conducting desk research as well as using resources such as the library and the Design Archives.
Ongoing group and individual tutorials with the module tutor.
A mid-assignment verbal presentation - students will articulate how their assignment is developing and any problems they may be experiencing; this will function as a tutorial in consultation with others - in order to share solutions, tactics and experiences.
Employment of primary research methods that may include: interviews;, focus groups;, creation and analysis of questionnaire returns; design and experimentation; primary research can also take place as archival and exhibition research .into primary art and design artefacts and objects.
Production of a first draft report.
Key Information Set Data:
30% scheduled learning and teaching activities
70% guided independent learning
MODULE TEXTS
Bell, J. and Waters, S. (2018) Doing Your Research Project. Maidenhead: McGraw-Hill Education.
Crouch, C. and Pearce, J. (2012) Doing Research in Design. London: Bloomsbury Publishing Plc.
Denscombe, M. (2014) Good Research Guide: For Small-Scale Social Research Projects. Milton Keynes: McGraw-Hill Education.
Doyle, S., Grove, J. and Sherman, W. (2018) History of illustration. New York: Fairchild Books.
Duncan, R., Taylor, M.R. and Stoddard, D. (2015) Creating Comics as Journalism, Memoir, and Nonfiction. 1st edn. Milton: Routledge.
Gray, C. and Malins, J. (2004) Visualizing Research: A Guide to the Research Process in Art and Design. Abingdon, Oxon: Routledge.
Hague, I. (2020) Folding, Cutting, Reassembling: Materializing Trauma and Memory in Comics. Palgrave Macmillan.
Harrod, T. (2018) Craft. London: Whitechapel Gallery.
Hughes, J. (2012) SAGE visual methods. London: SAGE.
Luckman, S. and Andrew, J. (2020) Craftspeople and Designer Makers in the Contemporary Creative Economy. Cham: Springer International Publishing AG.
Mann, S. (2010) Study Skills for Art, Design and Media Students. Harlow: Pearson Education UK.
Mikkonen, K. (2017) The Narratology of Comic Art (Edition 1). 1st edn. London: Routledge.
Neil Cohn, C. (2016) The visual narrative reader. Bloomsbury.
Racz, I. (2009) Contemporary crafts, Oxford: Berg.
Raizman, D. (2003) History of modern design: graphics and products since the industrial revolution. London: Laurence King Publishing.
Rose, G. (2016) Visual methodologies: an introduction to researching with visual materials. 4th edn. London: SAGE.
Taylor, S., Toraldo, M.L., Bell, E. and Mangia, G. (2018) The Organization of Craft Work: Identities, Meanings, and Materiality. Taylor and Francis.
Ware, C. (2008) Visual thinking for design. Amsterdam;: Morgan Kaufmann.
Wigan, M. (2007) Sequential Images. Lausanne: AVA Academia.