Module Special Admissions Requirements
Disqualified combination with CE00306-2 Human Computer Interaction and Usability.
Module Resources
The Internet
A range of contemporary devices e.g. mobile phone, games console.
Module Learning Strategies
(1:N)1 (1:20)2
The lecture will support the one lab or tutorial or seminar session of two hours each week. Sessions will be facilitated with booklets, reference to course texts, guided reading from journals where appropriate, and use of the Internet. Group discussion will be a particular feature of the seminar sessions.
Module Indicative Content
Basic Principles of HCI and Usability
User centred design
Usability evaluation
Human Factors of non-traditional interface design
Different modes of interaction e.g. voice, handwriting, smell, sound, touch
Information Architecture
Designing for different target audiences
Accessibility & Universal Design
Designing for different devices e.g. PC, mobile, games console
Information Appliances
Embodied interaction, Tangible computing & Augmenting reality
Globalisation
Module Additional Assessment Details
50% Assignment (Learning outcomes 1 and 3). In small teams (typically 3-4 people) the students will produce a small-scale prototype or simulation involving research, design, evaluation and a written group report (3,500 words max.)
50% Assignment (Learning Outcomes 1 and 2). As individuals, students will account of their learning on the module and examine how interface and interaction design shapes peoples' experiences of technology in contemporary societies. (2,000 words max)
Module Texts
Kortum P. (2008) HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and other Nontraditional Interfaces. Elsevier. ISBN-13 978-0-12-374017-5, ISBN-10 0-12-374017-7
Benyon, Turner & Turner (2005) Designing Interactive Systems: People, Activities, Contexts, Technologies. Addison-Wesley ISBN 0-321-11629-1