Module Descriptors
IMMERSIVE SCRIPTING INTERMEDIATE
COWB50173
Key Facts
Faculty of Computing, Engineering and Sciences
Level 5
15 credits
Contact
Leader:
Email:
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • COURSEWORK weighted at 100%
Module Details
Module Learning Strategies
The module is based on a set of practical tutorials and short projects. You will complete several artefacts which focus and develop your ability to create, analyse and document immersive code. As much of the required code will be available on-line or through tutorials, to demonstrate your understanding you are asked to write-up and analyse your use of code and to analyse the work of others on a regular basis. You are expected to investigate existing work and current computing technology with others, but produce final work individually. You will use on-line resources and support groups.

1) Production of assignment work focused on aspects of actionScripting and coding techniques
2) Attending and participating in workshops and seminars
3) Undertaking analytical study of simple games, immersive inputs and feedback in self managed research
4) Participation in initial and interim seminars to monitor progress, understanding and background development as presented in your own and other log-files.

Normally students will attend a one hour levture and a two hour practical each week.
(1:n) (1:25)2
Module Indicative Content
Object-orientated techniques.
Development of several rough interactive clips using a variety of experiments in example coding and media.
Study influences from examples on the Web and CD.
Study interactive events in given CD-ROM and web-based examples.
Coding techniques and structures.
Analysis and "reverse-engineering" of existing code.
Module Additional Assessment Details
100% coursework
coursework includes a number of negotiated and aggregated components encompassing learning outcomes 1-4. Typically students will be asked to:-

Produce a digital log-file of projects including date-stamped written analysis and examples of your progress in set projects and reviews of others work.

The contents of log-files (digital and printed) will be:
+ Commented coding for handling and generating interactive events
+ Commented coding for generating interesting and/or informative feedback
+ Analysis of your own and found code samples - explaining how it works
+ Completed project work
+ Highlighted captures of relevant help files and advice obtained online
+ Highlighted and annotated tutorial/lecture/demonstration notes, indicating passages relevant to work in progress
Module Texts
Macromedia Flash MX 2004 Hands-On Training by R Yeung, Peachpit Press, 2003, ISBN: 0321202988
Macromedia Flash MX Game Design Demystified by Jobe Makar, Macromedia Press, September 2002, ISBN: 0201770210
Macromedia Flash MX Unleashed by Matthew Pizzi, Todd Coulson, David, II Vogeleer, Sams, July 2002, ISBN: 0672324016
Module Special Admissions Requirements
None.
Module Resources
Computer workshop facilities and appropriate software.
Sample projects and content.