Module Descriptors
FURTHER 3D MODELLING AND ANIMATION
COWB50225
Key Facts
Faculty of Computing, Engineering and Sciences
Level 5
15 credits
Contact
Leader: Russell Campion
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Indicative Content
This module will address:
Main principles of 3D
Object modelling
Character Modelling
Key framing and animation techniques
3D transformations
Shading techniques
Texture mapping
Ray tracing
Virtual Environments
Camera application
Lighting Sources
Module Additional Assessment Details
100% assignment
The assignment is to be completed individually and has two elements, a report and practical implementation.

Report (30%): The report will document research into 3D modelling theory and principles, and discuss the practical approaches taken by the student in creating a 3D animation from initial design planning through to implementation. It will also detail where animation is currently used, and will also be used further in future (1500 words). (Learning Outcomes 1 and 4)
Practical artefact(70%): The practical implementation element will be used to create a 3D animation containing multiple characters and objects set in a 3D Environment. The environment and contents will be interactive and presented as a showcase. (learning Outcomes1, 2 and 3)
Module Learning Strategies
The module is taught as a two hour lab session (1:20)2 / one hour surgery(1:N). This will support the underlying knowledge and skills required to complete the module, and will be facilitated with booklets, course texts, and the internet.
Module Texts
Course notes and supplementary reading will be given. Background reading:

- Gerhard, M and Harper, J. (2010) Mastering Autodesk 3ds Max Design 2011, Sybex, ISBN-13: 978-0470882627
- Murdock, K. (2010) 3ds Max 2011 Bible, Wiley, ISBN-13: 978-0470617779
- Kuhlo, M, and Eggert, E. (2010) Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization, Focal Press, ISBN-13: 978-0240814773
- Bousquet, M. (2008) How to Cheat in 3ds Max 2009: Get Spectacular Results Fast (How to Cheat in), Focal Press, ISBN-13: 978-0240810324
Module Resources
3D software
Image manipulation software
Module Special Admissions Requirements
CE00462-4 Introduction to 3D Modelling or equivalent.