Module Descriptors
ON-LINE GAMING
COWB60141
Key Facts
Faculty of Computing, Engineering and Sciences
Level 6
15 credits
Contact
Leader: Fiona Knight
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Texts
ActionScript 3.0 Game Programming University, Author: Gary Rosenzweig, ISBN-10: 0789737027, Publisher: QUE; 1 edition (2007)

Online Game Interactivity Theory, Markus Friedl, ISBN: 1584502150, Publisher: Charles River Media (2002)

Second Life?: The Official Guide, Author: Michael Rymaszewski, Wagner James Au, Cory Ondrejka et al, ISBN-10: 0470227753, Publisher: John Wiley & Sons; 2nd Edition edition (2008)

Beyond Reality Gaming, Author: John Gosney, ISBN-10: 1592007376, Publisher: Premier Press (2005)


Module Special Admissions Requirements
Students must have studied CE00396-1 Object Oriented and Event Driven Programming or equivalent.
Module Resources
The Internet
Adobe Master Collection CS3
Web Development - Visual Studio and SQL Server Express
Web Server ? PHP and MYSQL
Media Servers ? Helix and Flash
Module Additional Assessment Details
100% assignment assessing Learning Outcomes 1-4.
The assignment will involve students researching a game, genre and producing a small prototype artefact to illustrate their learning. The work will also be documented by a report.
Module Indicative Content
This module addresses:
Scripting for web games such as ActionScript
Interactive Flash Video Games
Different genres of games for the web
Connection of web games to other devices such as mobile
Online Game Interactivity such as Xbox Live, Playstation
On Line Game Communities / On-line Communities such as Second Life
Multi-player on-line browser based games
ARG / Serious Gaming / Mobile Gaming using on-line facilities
Uses of on-line games - entertainment, education, advertising
Module Learning Strategies
(1:N)1 (1:20)2

The lecture will support the one lab session of two hours each week. The lab sessions will support the underlying knowledge and skills required to complete the module, and will be facilitated with booklets, course texts, and the internet. Group discussions will also take place in these sessions. The lecture will some weeks take place in a lab with projector facilities so that the students can interactively engage with the practical content.