Module Descriptors
MOBILE MULTIMEDIA AND GAMING
COWB60145
Key Facts
Faculty of Computing, Engineering and Sciences
Level 6
15 credits
Contact
Leader: Fiona Knight
Hours of Study
Scheduled Learning and Teaching Activities: 36
Independent Study Hours: 114
Total Learning Hours: 150
Assessment
  • ASSIGNMENT weighted at 100%
Module Details
Module Indicative Content
Mobile Multimedia
Mobile Games and game play in a mobile environment
Mobile Game Devices
Mobile device hardware and operating systems
Accelerometer and mobile multimedia and game development and interaction
Multiplayer in a mobile environment
3G and beyond
Multimedia Messaging
External Interaction (bar code and RFID)
Mobile Multimedia and Mobile Game Development - Flash Lite, Silverlight, traditional language development
Module Learning Strategies
The lecture will support the lab session of two hours each week. The lab sessions will support the underlying knowledge and skills required to complete the module, and will be facilitated with booklets, course texts, and the internet. Group discussions will also take place in these sessions. The lecture will some weeks take place in a lab with projector facilities so that the students can interactively engage with the practical content. (1:n) (1:20)
Module Resources
Mobile Devices - phones, ipods etc
Adobe Master Collection CS3
Microsoft Expression (or equivalent)
Module Special Admissions Requirements
Module Texts
Directed reading will be given in lectures.
Foundation Flash Applications for Mobile Devices by Richard; Janousek, Scott; de Boer, Weyert Leggett Publisher: FRIENDS OF ED ACADEMIC (2007) ISBN-10: 1590595580

Module Additional Assessment Details
The assignment will be the design and creation of a mobile game and a mobile multimedia application. This will be backed up by a 1000 word report on a reflection of the current and future state of mobile multimedia and gaming.